SeymourGore
Flatulent Cherub
I've seen weight systems described before and I'm still not sure if a system involving 'weight' values would be all that intuitive versus a system that would have a set amount of 'slots' per armour type. In the system you're describing, it's basically the same as a Slots system, but instead of something that could be as simple as:
Outrider: 2 weapon slots, one Core slot, 2 Item slots
It's instead changed to:
Outrider: Weight allowance/ Weapon weight, Core weight, Item weight (which would likely equate to a Outrider carrying 2 weapons, a Core, and two items)
Which, imo, is not nearly as intuitive as a simple Slots based system.
Outrider: 2 weapon slots, one Core slot, 2 Item slots
It's instead changed to:
Outrider: Weight allowance/ Weapon weight, Core weight, Item weight (which would likely equate to a Outrider carrying 2 weapons, a Core, and two items)
Which, imo, is not nearly as intuitive as a simple Slots based system.