Volt Cruelerz
Legions Developer
It would be more detrimental to chasers methinks than cappers.
EMP grenades so long as they don't kill your energy entirely (as per Total Meltdown EMP's) aren't bad. I just don't think it's a good thing for a core.
Not for this. I'm for heavies having their own in some cases, but not all.It would be great to see each class having it's own variation of each core
I still am hesitant to do add anything that disables cores..Yea, or a grenade the nulls the effects of cores, so if you get hit you cant use any cores for a few seconds. Since alot of capper use either OD or warp on there routes if used right it can help stop cappers.
I think that would be good to have a separate 'Shockwave' core for Sents vs. OR and Raiders. I would think that, should either a Raider or an Outrider get a chance to use the shockwave core, at full health, it would bring them down to a very low health, without killing them outright. We could probably have the lighter class Shockwave core determine how large a blast radius and kickback is based on how much health is left. (Like the LR, which uses up all the energy you have, with a baseline damage, and how much gets added onto that damage is dependent on how much energy you have left) so you are converting your hitpoints into the blast. This may need some tweaking between the Raider and OR classes, but I figured this method would keep less skilled players from clearing an enemy flagstand over and over again.Not for this. I'm for heavies having their own in some cases, but not all.
I still am hesitant to do add anything that disables cores..
Back on topic... Idk Seymour... In general, I don't think I'd mind the idea of items, but overall, I'd expect that most of them wouldn't be used which kind of defeats the point...
I'm saying that certain items wouldn't be used except for niche situations. Sure, cores would be universal, but items become niche.
I'm not saying that I'm against further customization, I just don't think you're providing much of a reason to do so. I guess you could say that any significant active ability will need to be a core, but at the same time, you could justify the dodging as being a core because you'll gain a significant advantage over others in certain ways. Now, I can get why you wouldn't want that, but honestly, I don't see a problem with a "boost" core.
I like the idea of having the Primary and Secondary cores or items, whatever they will be called. Either way, I feel that, with the feel of the game as it is now, to have predominantly Active ability cores. Perhaps, each player gets the appropriate number of weapon slots/handnade/primary core/secondary core/item(s)A lot of things, read it above.