not mortars fault, its the abuser
Well how do you wanna fix the abuser?not mortars fault, its the abuser
No weapon will be removed, that's just people bitching and whining. And yes, a votekick system is not as easy to implement as you might think. It also requires a working admin system to be implemented beforehand. And as you can read elsewhere, it's on its way.Would anyone care to explain why a votekick system has never been implemented? Is it really that hard to do? Seems like a far better solution than removing a weapon from the game and/or having to send in a steady stream of incriminating jpgs.
case "kick":
// kick player
%playerClient = "";
%playerName = getNextParameter(%parameters);
%parameters = trimFirstWord(%parameters);
if(%playerName !$= "")
{
%targetID = getPlayerIDByName(%playerName);
if(%targetID != -1)
{
%playerClient = Players.GetPlayerConnection(%targetID);
%playerName = Players.GetPlayerName(%targetID);
}
}
if(isObject(%playerClient))
{
%playerClient.player.onDeath("", $DamageType::NonDeath);
schedule(5000, 0, commandToClient, %playerClient, 'KickPlayer');
%playerClient.schedule(10000, delete);
chatMessageAll("", "[\c2KICK PLAYER: " @ %playerName @"\cr] " @ %parameters);
}
}
}
I'm scared.fix this game by ourselves.
The basics are there, that's true. They're relatively new though, and as you can see, some basic functionality is still missing. Additionaly, changes to the account system and the like require changes to the admin system (as you will already know and can read about in the according blog post).[...] the basics are there so im going to assume more controls are being made for maps/votes etc and thats causing the delay and problems?
We don't need vote kick option,admin system or whatever. We need player hosted servers, so we can fix this game by ourselves.