Immanent
Member
Hmm. Definitely get rid of senti, but that's all I can think of right now...
/agreesWhat I do want to say though, is that chasers should be rewarded points for killing the rabbit. In the three or four games I played yesterday, I was by far the one with the most rabbit kills. I'm not saying I should've won for that reason. After all, rabbit is about grabbing the flag and skiing around the map without being caught. However, I do believe rewarding rabbit kills with one point is appropriate.
This all depends on what players you're up against and how you play the game yourself in my opinion. If you join the piling up then it's hard, but if you try to snatch the flag in OD it's pretty doable nonetheless of how many others are piled up on the flag?Also, the rabbit server size should have a limit of 8 people. Anything greater than that just ruins the game and makes grabbing the flag a matter of luck.
How do you guys expect me to ma the crap out of flag carriers with 250 ping? Why no Asian servers?
Also, the rabbit server size should have a limit of 8 people. Anything greater than that just ruins the game and makes grabbing the flag a matter of luck.
Can you undo your change meanwhile then please? I think the inconvenience of gunner-lock is higher than of a few snipers. (and a sniperfest can be fun actually once in a while)I'll be looking at another solution for weapons on rabbit when I've got time for it. Enabling spawn restrictions was a case of 5 minutes work to enable it on all servers as the code is there already, instead of letting snipers cause problems with a game type which isn't designed for it.
We've got other weapons being added into the game, most of which should be suitable for rabbit. I'd rather not restrict rabbit to a single armour class and 3 weapons when we've only got a problem with a single weapon. However getting this right involves adding new code which needs to be tested.
I'll try and address this along with the other rabbit fixes in the next update.
Spawn restriction being not being able to change class? If so- yaayAfter speaking to BugsPray, I've killed off the spawn restriction.
1. When I posted that I was pretty sure there were no public test servers.
2. You are really starting to live up to your title "GRUMPY DEVELOPER"
- At the start of the game, have everyone spawn a set distance away from the flag - I've seen people spawning right next to the flag while some are miles away. This isn't fair, and too much based on luck
- Killing the flag carrier should result in a point, sorry, but it should. There's no focus on chasing, and instead its all about the pickup. Good players can get boosted and pick up the flag at insane speeds when they haven't even done any chasing.
- Simply picking the flag up should result in a point. You grab it and then get killed two seconds later on flat land where you can't go anywhere is also just unfair.
- A max limit of players of either 8 or 10. 14 is just way too much.
- A possible increase of getting points for holding the flag, i.e 3 points for 10 seconds
- A possible increase in ammo, if it is just a few more hand grenades, or completely unlimited, more ammo would be much better.
- When the flag is dropped, the flag doesn't bounce, and stays 'rooted' in to the ground. This means it will cause less moments in the game when the
1. Not necessary; very infrequently does the person who grabs get more than a point.
2. The game is Rabbit; not kill as many rabbits as you can. It shouldn't be a viable position to sit around and snipe, though that is getting fixed. People should get a point for kills, but only if an adjustment of points for holding flag is increased.
3. Agreed, but only if points for holding flag is increased.
4. Used to think that, not anymore. If server is stuck at 8, that means extra people can't get in. If three people drop because of a garbage map like moonshine, it's not nearly as fun, whereas a buffer of extra slots offsets that.
5. already addressed
6. Disagree completely. Aside from occasionally running out of discs, I have never had any ammo problems. Unlimited nades would just be silly and give people dumb habits and change gameplay further from stock CTF without any worthwhile benefits.
7. I used to think that, but I think it adds another dimension, and that way in crowded games, you don't have 10 people ground-discing a stationary flag.
Spawning position doesn't matter at all.