Long trails makes players very easy to see even in pitch black maps, hench cappers won't like appreciate long trails. They could use their jets sparingly emitting minimal trails, but for some people (=whiners) it's too much effort so "it must be nerfed becuz it's st00pid!".
Exactly. Back when we had the original jet trails, you had to shut them off in the air, so the enemy defense would have lesser chances of detecting you, but it also restricts your mid air maneuverability. A perfect example is one of Zhou Yu's routes; a back route in Frost Byte, where he rocket jumps at the last slope, and uses that momentum to reach all the way to the enemy flag stand, without jets and undetected, only activating them at the flag stand. Such type of grabs actually took some skill and effort. For me, it's one of those elements, that made capping, a very interesting position to play. Some people would say that it makes far too easy for the cappers to be spotted, but what's the point of "stealing" the enemy flag, when there's no effort in trying to swipe it off, stealthily?
Also, with all the things that will be going on during a game, in Tribes, I doubt that the jet trails would be of much concern. After all, this isn't a depth-less game just revolving around the two flags, is it?
@Disci Now, I really hope they make changes that you don't like, most importantly, including the down jet.
