Alright, I'm officially sick of this *chocolate cookies*. Six snipers to a team is way too many. inb4 "adapt," when all six snipers are some of the best in the community, there is no adapting. inb4 "get better," lawl, why didn't I think of that?
This has been one of the biggest problems with PUBs since L:O launched. I've made efforts to quit whining about snipers in-game since the community graciously explained to me sniping in all its glory and at its most shameful, but I have to say something about this. It's even worse in the test servers at the moment 'cause everyone is learning the new SR, but that doesn't stop it from ruining my experience and making the match completely unfair (not to mention making it near impossible to learn anything useful besides how hard it is to get passed six defending snipers and a heavy).
I've proposed the idea before, but here it goes again, anyway: Class caps. I feel that an 8v8 game should have a sniper cap of three per team. 16v16 can have six per team. Either that or force team balancing so that if one team gets x more than the other team then x snipers are chosen at random and switched to the other team.
Last time I proposed this, the counter argument was "what if an unskilled sniper is filling the last slot and a skilled sniper joins?" Tough beans. You can ask him to relinquish his spot if you MUST snipe. Or you can be nice and remember that the newbie won't ever get any better unless you let him snipe a bit.
Another counter was that PUGs will usually impose their own such limitations, so there's no need to worry about it; PUBs are just PUBs and no one cares. Wrong. There are some people who don't ever play PUGs for various reasons (a common one is connection speed; some players are considerate enough to not lag out the PUG with their slower connections). Those of us who are always in PUBs DO care.
Many games have such caps without there being a whole lot of trouble. Day of Defeat is a great example: every server can set its own class restrictions to tailor the play a certain way. Many restrict snipers to two or zero, some will restrict assault class or bazooka, etc. America's Army 3 has class restrictions built in for realism: no more than 3 or 4 SAWs, no more than 1 sniper, and usually no more than 2 GLs per squad. The only time it ever becomes a problem, in my experience with those games, is when some asshole or child comes in and wants a position that's already filled so they start griefing the other player until they get it. Moderated servers will frequently kick such immature twits, further minimizing the problem.