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I dunno, throwing the flag could cause possible griefing, i.e. 2-3 players working as a team to hold the flag between them by throwing the flag. That sort of thing should be left for team rabbit. The rest of the post I completely agree with though.
I think that the mobbing situation would be solved if 1. the flag's return timer gets set to 10 seconds or so and 2. the flag dones not move when it hits the ground, which I doubt will be the case.
The problem with a new mode like this is that there are multiple ways to solve the problems. However, the developers must choose those that create order and prevent most players from working their way around the implementations, which is of course the natural thing to do.
Allowing the rabbit to throw the flag in a kamikaze effort to create massive chaos would be a great way to spice up this horrendously boring game mode :3
3. Throwing flag. As often as I've wanted to add this, it would break the game even further. Especially, people who know how to toss, grenade jump, and catch (who are already on average better than most) will have an even bigger advantage.
It's only boring if one is not good at it. And people who wander around sniping are not going to get better at it.
Why? There's been team rabbit game mods in different games already and many of us enjoyed playing them in the past. One big fan of team rabbit is also head developer of Legions if you didn't know that.I've also heard a lot of support for team-based rabbit (one flag) but I think it's a kind of idealistic right now.
Rabbit will return once we've had the opportunity to fix some of the bugs and tweak the gameplay a bit, and test the other things coming up!