My rules weren't just me but a committee of - as fireblasto put it - "Any decent player". In fact, i've received all positive feedback except from fireblasto since he's all hurt about the 1 hof rule. Sorry bud, you lose that one. Completely changing the rules will completely go against user feedback. I did it for you (plural)... not me.
I love it except these,
Adding position guidelines just sucks, if a team wants to run 8 Sents then they should be allowed to do so. -[HA]- HeavyArms was a pretty well known team in T1 and ran nothing but heavies on the OGL CTF Open ladder, and did well. Not to mention the slew of pure sniper clans that tribes has had, i just don't like how you are pigeon holing everyone into playing a set type of tactics.
- Sniper Limit set to 1
- No blatant rabbiting to prolong game or prevent score
- No turtling
- HoF Limit set to 1
- Breaking the rules will result in a lose on that map
Apc said:So for all you nay sayers and disbelievers, the tournament and its rules were a complete success. And carrying them on is a smart move rather than trying a different approach.
Ladder > anything else.
Freedom in what map / strategy you want > good for nothing rules.
I am undoubtedly in that percentage.I'm sorry. Didn't 98% of the players in the tournament have a good time and actually want another one right after - win or lose?
But you need to define turtling. Bases on Elegiac are so flat that on a standoff a strong/average defense can hold the flag for an eternity. Thats also kind of turtling if you stack your defense hoping for a lucky return. (Thats the scenario during every match on Elegiac btw)
These are the rules that allow a consistent gameflow during the match. Having 2 snipers or 2 Hofs is an effective tactic yes but it doesn't allow the ennemy team to cap properly which is of course for your advantage and you probably win but the gameflow gets lost if all the ennemy cappers are blocked by Hofs and/or sniped after leaving.
This game is much faster than Tribes therefore if you instantly restric the fast gameplay by such tactics, then you have a shitty game, at least for one team, which never should be the case.
I may have over looked that part and i can say i agree but still.. 90% of the rules that we used for the tournament can be universal. That's all i'm trying to say.Of course the tournament was a lot of fun, I had a blast and even after our team lost we kept playing for some time together. But I would like to say that these rules are good for a fun and quick tournament. If you really want to go competitive with a whole season of competing against eachother then I would rather have a different system (like a ladder). That's all.
Yea but if you look back at what you said, you tried to fit every "half decent player" into what you think. Which all i was originally trying to say was you're wrong and everyone but 2% of the community agreed with my rules.Yeah Yeah, sorry I didn't fit into your plans, but you asked for input, and I gave you mine - if you don't want to hear bad input, don't ask for it.
It worked out im sure for the team with 2xHoF, I've played pub with 2 or more HoFs and it wasn't so bad to where we couldn't cap, Hell i've played pubs were they've had 3-4 good snipers and we still managed to get caps. It's just a matter of changing tactics, more LO focus on the hofs/sniper, clear a way for the capper and escort him back. To me thats more fun then what these rules want to enforce. If the game doesn't challenge the player to get better it stops being fun.I have seen plenty of Pugs with double Hofs and guess what it didn't work out very well.
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I'm sure you can.Okay, so to be clear (and technical) - we are allowed one HoF but HoF is a position not a loadout. Does that mean we could have an HO (and maybe even more than one)? Not joking here. Some teams use HO as a primary tactic (Broccoli/PWA *cough*) and I don't know if it's right to say only one heavy is allowed seeing as the heavy is quite...um...versatile these days.
BS, and you know it.[...] TL;DR - These are the rules. Deal with it.