Laser Rifle

Hypnotoad

Member
Upon using the LR since Legions switched to L:O, a few things have come to mind. When using the Raider - Hornet (RL/LR) class, it takes aprrox 3 seconds to fire a rocket immediately after using the laser rifle as opposed to being able to use the LR less than a second after firing a rocket.

Please reduce the time delay between using the LR and firing a rocket.

Another being the energy consumption when firing the LR, using it should not inhibit you from chasing down a flag carrier, it's one of the things I loved to do using the old one. I'd like to suggest removing the energy requirement completely or adding an extra bar on the HUD. One separate from jetting but still using the current cooldown before being able to use it again.

Please actually allow freedom of movement when using the laser rifle, instead of limiting mobility upon firing it.

Thanks
 

BeefThief

Beefy Member
Another being the energy consumption when firing the LR, using it should not inhibit you from chasing down a flag carrier, it's one of the things I loved to do using the old one.
With the old LR, you couldn't jet at all while charging/firing. With the new one, you can. I'd say that the current setup allows for better chasing.
 

Hypnotoad

Member
With the old LR, you couldn't jet at all while charging/firing. With the new one, you can. I'd say that the current setup allows for better chasing.

With the old LR you could charge and fire in mid-air, try doing that with the current setup and you lose momentum.
 

WildFire

Warrior of Linux
With the old LR you could charge and fire in mid-air, try doing that with the current setup and you lose momentum.

Depends on the energy. It's alot harder to chase snipe now, You have to be more skillful with your shots, keep in mind energy, and try and ski fast at the same time. Very hard, but not impossible.
 

Mhi200

Member
I think the LR is fine at chasing as it is, as in standing still and sniping the capper.
Also, the delay before firing a rocket is just the time you must wait while the LR 'reloads'. It is long so the LR is not spammable, but unlike in other fps/+z games, you must reload the current weapon before firing a new one.
(I think......)
 

Hypnotoad

Member
Depends on the energy. It's alot harder to chase snipe now, You have to be more skillful with your shots, keep in mind energy, and try and ski fast at the same time. Very hard, but not impossible.

I agree with that, not impossible, but very difficult. More difficult than it should be though. If you go for a shot with the LR after someone ODs the flag, that's it.. you can't chase, you don't have the energy for it.

Also, the delay before firing a rocket is just the time you must wait while the LR 'reloads'. It is long so the LR is not spammable, but unlike in other fps/+z games, you must reload the current weapon before firing a new one.
(I think......)

Thing is though, you can fire a RL or GL and immediately switch to your CG and use it. There should not be such a big time delay between firing the LR and using the RL. To use another weapon, you should not have to wait until the LR has reloaded, no other weapon has such a big time disadvantage.
 

Disci

Old man
Go after the capper, rocket jump, switch to LR, aim, shoot, land in the bowl, get some altitude and shoot again if needed.

Fixed it for you!
 

Gheist

King of all Goblins
[...] Thing is though, you can fire a RL or GL and immediately switch to your CG and use it. [...]
No you can't. What Mhi200 said is true, and that's exactly how it works for every other weapon too (with exception of the CG, which is a bit special). You just don't notice it, as their reload time is much shorter.
 

Hypnotoad

Member
No you can't. What Mhi200 said is true, and that's exactly how it works for every other weapon too (with exception of the CG, which is a bit special). You just don't notice it, as their reload time is much shorter.

Ok I understand it's to do with the reload time of the weapon previously used, that but I still think the delay when firing the LR and switching to another weapon is too long. I'd just like to see it lessened, if at all possible.
 
Make switching weapon time slightly shorter after firing LR, while keeping other mechanics (including the LR cooldown) the same.
Am I comprehending this correctly?
 

bethal

Member
not just that. hornet only has ammo of 10 and I think the sniper has 15. I run out of ammo so quick.

I sort of agree with a damage boost too for just outrider and raider and nurf for sentinel. the good snipers need a brake if you ask me.
 

mausgang

Puzzlemaster
not just that. hornet only has ammo of 10 and I think the sniper has 15. I run out of ammo so quick.

I sort of agree with a damage boost too for just outrider and raider and nurf for sentinel. the good snipers need a brake if you ask me.

That's because the sniper class has the LR2, I think. I know the devs are going to phase out the specialist weapons, but also, the sniper class doesn't have rockets to fall back on. Anyways, on most of the maps, you aren't very far away from an ammo box. The good snipers don't really need a break, they just have to wait for the right moment.

Also, chasing with a sniper rifle is really just waiting for the right moment. If the flag carrier is low on health, then it just takes one well placed shot to kill. The original LR, though I've never played with it, was overpowered, and one of the things that helps balance it is the fact that you can't actively chase. Part of this is to make people not want to Osnipe, because that is what will draw them into a duel more than anything else, and if you drain most of your energy dueling, then you can't fly so high, and you become an easy target. I've used the LR effectively dueling occasionally, but I'm not the greatest player.
 

Disci

Old man
I don't know how much you guys try to chase with LR but apparently it seems that it is common knowledge that you can't do it, yet some people are able to do it. It is weird. How they are able to do it and majority is not?
 
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