Before I start, keep in mind that I did not say hand grenades because I believe secondary weapons such as frag nades, impulse nades, energy nades, flash nades, mines, sensors, etc.(when tested properly) would add some nice depth to the game.
One of the most annoying things about combos is the ability to suicide combo. On many instances, I have had players that are critical just come up close to me and point blank combo to kill me from more than half health(as Outrider). This takes no skill except the ability to press 2 buttons in quick succession.
Another way that combos break the game is through combo jumping. When I see this done combined with a llama(especially by competent players), I just want to quit this game. On some maps one can llama and combo jump all the way back to base.
What's the point of body blocks if you can combo block? Combo blocks cover a larger area and can even be done at range. I would prefer the old RLS to this because it at least had an activation timer and some aiming was necessary.
The last thing that I can think of is combo tossing. Players with the flag that are about to die can just toss the flag silly far(sometimes all the way to their own base) by pressing 3 buttons in quick succession. No problem, just macro it like some players have done.
The only benefit that I see in having frag nades is the ability it gives chasers to instantly chase OD cappers. If we really want to buff chasing so much, just add team based jump pads to all of the maps. I'm just hesitant about adding jump pads to future maps after seeing how Gorge turned out.
I don't know if the whole combo idea came from tribes or to make something "cool" but it clearly isn't working in Legions. And please don't go about trying to fix the symptoms instead of the problem.
One of the most annoying things about combos is the ability to suicide combo. On many instances, I have had players that are critical just come up close to me and point blank combo to kill me from more than half health(as Outrider). This takes no skill except the ability to press 2 buttons in quick succession.
Another way that combos break the game is through combo jumping. When I see this done combined with a llama(especially by competent players), I just want to quit this game. On some maps one can llama and combo jump all the way back to base.
What's the point of body blocks if you can combo block? Combo blocks cover a larger area and can even be done at range. I would prefer the old RLS to this because it at least had an activation timer and some aiming was necessary.
The last thing that I can think of is combo tossing. Players with the flag that are about to die can just toss the flag silly far(sometimes all the way to their own base) by pressing 3 buttons in quick succession. No problem, just macro it like some players have done.
The only benefit that I see in having frag nades is the ability it gives chasers to instantly chase OD cappers. If we really want to buff chasing so much, just add team based jump pads to all of the maps. I'm just hesitant about adding jump pads to future maps after seeing how Gorge turned out.
I don't know if the whole combo idea came from tribes or to make something "cool" but it clearly isn't working in Legions. And please don't go about trying to fix the symptoms instead of the problem.