Karnage
Private Tester
Appie, I perfected that technique years ago. Literally. It does not work these days unless you are a good distance from the flag when you hit them.If some OD's before you, just OD him back and when you touch him then make a sharp turn. Most of the time you can still fling that person of a few meters wich still results into them missing the flag. Just experiment with it Karnage!
But back on the nade issue:
View attachment 955
Frostbyte, moonshine, nivosus have became a joke. Every map actually, cap routes dont rely on good returns anymore just make sure you get halfway the map and nade toss that flag!
Think of it this way, the problem isn't that they use a combo jump to gain speed or velocity, but that players llama. Llamaing (-like my made up word?) is the real problem. Although llamaing is a natural thing for first timers who don't know how to gain speed, when experienced players llama then combo jump, things start to get annoying. Combo jumping is just another way to gain speed fast, just like rocket jumping. The real problem is llamaing.
It isn't at all acceptable to llama if you are an experienced player. However if the enemy capper is about to cap and you know for sure that none of your cappers will grap the flag before the capper caps it- then llama for your life and combo jump all you like (some chasers are going to want to strangle me now..)
But face it chasers- the situation I just mentioned is a tactical llama; a necessary one. And believe me when is say this- if you were in position like this you too would llama the flag and combo jump for your life.
Llamaing is the problem-not combo jumping
BTW we have multiple threads about this
Can someone lock this thread up....
The problem is that now it is more effective to llama than to cap at high speed. Capping at high speed was more effective than llamaing previously because the capper was out of there at speed and was hard to catch whereas the llama had very little speed and was easy to catch. Now it is more effective to llama because you don't get any damage when you hide and camp somewhere (as opposed to the damage you get from OD capping) and then you can just combo jump out of there at an impossible speed. The problem is not llamaing or the combo jump but both. The combo jump encourages llamaing. Or rather, I should say that until we do away with llamaing the combo jump must be nuked. When they finally decide to make it so the flag can only be moved if the capper is going at a speed exceeding 88 then we can bring back the combo jump, although I still won't like it because I still think it is OP.