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what, uh, was the reason to make it bad again? just out of curiosity?I tried.
i can take the hate, i just cant stand the splashi honestly didn't hear much complaining on it on ts3 or pubs at all... but then again, all their hate may of just went straight to you.

Just wonderin if it was a valid reason or someone qq'ing because they cant aim
Legions isn't only for veterans who've developed pin-point accuracy, and the game has a steep enough learning curve as is.
Personally, this is why I fought to have it raised again. There's a subconscious yet pervasive sense of elitism permeating the community; with so few players (comparatively) and so many veterans (again, comparatively), it can be easy to balance for those among the player base that are far above-average in skill level. When it comes to good game design, that's simply unacceptable; like DOS pointed out, the game's difficult enough for newbloods to get into as it is.
Modes to the rescue! http://forums.legionsoverdrive.com/threads/modes.227/#post-5006
No, I won't shut up about them until someone tells me if anything in their likes will appear in the game or not ;p
Modes to the rescue! http://forums.legionsoverdrive.com/threads/modes.227/#post-5006
No, I won't shut up about them until someone tells me if anything in their likes will appear in the game or not ;p
Sure you could argue that it's easier for new players to get used to the game, but on the same token it also makes it easier for more experienced players to rip apart new players (good accuracy + increased splash damage = poor, beatup Seymour). Heck, 'below-average accuracy + increased splash damage = poor, beatup Seymour'.
Was the RL's impulse reduced? that would cripple HoFing completely. We already have to hit head on while ODing, or the damage is negligible- decreasing impulse would just remove the point of trying to stop anything that presses ROn a different note, the splash IMPULSE is incredibly useful in defending the flag from cappers ... I'm personally hoping we provide a non-damaging trajectory-shift weapon to fill in for the loss of the RL's splash impulse.
:|.may of
Was the RL's impulse reduced? that would cripple HoFing completely. We already have to hit head on while ODing, or the damage is negligible- decreasing impulse would just remove the point of trying to stop anything that presses R