It's the map. The lights on the wires.Wow, love the angle thing with the top corner display objectives, it gives the hud depth.
Also, is that a cOmpass at the very bottom of the screen with the yellow tics?
Great work! Just a few suggestions and things I noticed:
- You spelt Alpha wrong
- Make the Health & Energy Bars Smaller
some of that is doable, the hard part would be getting the text to skew to match the hud which i think would become an issue. Unfortunately you wont be able to use those health and energy bars in circular pattern.
this might solve the skew text, i mean the video above should show a way to change the " in command line text " for a png image ( every number and word or letter will be an image ), yes! lots of line commands...i guess.
yes after all said in done with letters and numbers you probably going end up with a thousand lines of code to do simple functions on screen. Good luck my friend![]()
thank you i'm skewing to WoopAss...loltheres tutorials on torque script and/or database of all the variables.... google it that should help you out
thanx i'm gonna change the blending options i guess the point is to make it look like a transparent holographic display and then make the elements to pop out.id get rid of the strokes and use soft glows... also don't overlay the hud elements
I would suggest on using matching layer styles. All three of the panels look like they have a different style.thank you guys, i'm getting along with the torque scrip, for now i been modifying the hudElements.cs file on Dreamwever, now i know that every image is a box, uhmm well not a box just a square or rectangle in "2D" and then another little thinks that made think, "i can read the code and understand it !" for now i'll keep skewing images without getting out of the containers to make them match in multiple ways.
Well here it is, a modification that i made to the topFrameContainer and BaseContainer using the script and Photoshop.
It's deeper( original 1280 x 720 px ).
have a nice day !
![]()