Hotswap, GLspecialist, new classes and other nerfed FE:L content: Your opinions

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Propkid

Member
You have seen Legions change over the years. Some changes were warmly welcomed, some were not.

The question that I want to ask you is:
Once Legions: Overdrive will be released, which build of FE:L should it be like
I'm also quite interested in what do you think should be brought back/ not brought in from the old Legions. Say what do you think of:
  • Grenade Launcher specialist
  • New FE:L classes
  • Hotswap
  • Sniper rifle nerf
  • Fall damage
In my opinion some time after the Legions: Overdrive launch a mode containing some of the older FE:L content should be introduced (oldschool mode?). Things like hotswap and the old sniper rifle shouldn't be simply rejected from the game.
 

Heartsong

Member
You have seen Legions change over the years. Some changes were warmly welcomed, some were not.

The question that I want to ask you is:

Once Legions: Overdrive will be released, which build of FE:L should it be like

The last available one.

On to the list:

GLS: It's a positive that it was removed.

New Classes: What do you mean by classes? I think that Heavy/Medium/Light works pretty well.

Hotswapping: This never should have been in the game in the first place

Sniper Rifle: "Nerf" is the wrong word. The rebalancing of the sniper rifle was much needed and did a lot for the weapon.

Fall Damage: Key element of skiing and also a good for instruction

In my opinion some time after the Legions: Overdrive launch a mode containing some of the older FE:L content should be introduced (oldschool mode?). Things like hotswap and the old sniper rifle shouldn't be simply rejected from the game.

Sure, whatever, but it sounds like a lot of annoyance just so you can indulge in some nostalgia. And yes, they should have been removed from the game as has been talked about ~9001 times.
 

Dimitryy

Member
grenade launcher specialist is way to overpowered in my opinion, also the old sniper was it ...
hotswapping was more a bug than a part of the game and shouldt come back.
falldamage makes the game more realistic, but after we had falldamage it was much much harder to get the flag and bring it home and there were more llamas and heay capers ...

and i am open for any new classes if they are balanced
 

Gheist

King of all Goblins
Before you guys now start talking about "new classes" over and over again, read this:
Yes, I am definitely adding custom loadouts. Of course everything must balance so certain restrictions will apply. For example, Instant-OD is only available on sentinels, sentinel cannot carry a sniper rifle, etc. As we add content like more weapons and "other goodies" more limitations will crop up, but I'm striving to have as much customization as possible. Gameplay does come first though. :p
You should read more and post less in general.
 

Mahidhar

Member
I think some developers already mentioned that, the old sniper is never coming back. The Grenade Specialist and the Rocket Specialist(old) are also in doubt. People already said that the GLS is only for the Sentinel. Fall Damage is a must, of course and finally the Hotswap. No way in hell, I want to see that in the game again.
 

Hypnotoad

Member
I doubt it would ever come to light but one thing I would love to see is an old skool gameplay mode, how things used to be. I agree changes needed to be made in order to achieve balance in the game, I do not dispute that. Though I was gutted when the old lr was removed and it would be great to mess around with it again. One can dream ;)
 

Xtreme

shaska's bff
As Gheist said, those decision were not made instinctively; some very serious thought was put into them.

I wasn't here for hotswapping/grenade launcher specialist/old sniper rifle/introduction of fall damage. That automatically gives me no right to judge the previous versions of the game. However (and this is for forum-*lady friends*), I do feel like I can offer a reasonable opinion.

Firstly, hotswapping is awesome, but after a few months of playing Vengeance, I realized hotswapping encourages spamming and therefore substitutes for skill. So no to that.

Grenade Launcher Specialist (for raider or outrider, I'm guessing that's your concern) is irrational since it is a heavy weapon and heavy weapons should only be carried by a heavy class (i.e. sentinel).

I can't say much about the sniper rifle, but from what I understand, it was overpowered and caused disequilibrium in Legions. So I guess no to that either.

Fall damage is something that shouldn't be changed; it gives a whole different dimension to the game (as Dimitryy said, more realistic), but also pushes players to carefully consider their movements as well as the cap-routes they choose to take.

Finally, new classes seem pointless at this point; the light, medium, heavy setup is reasonable and maintains a balanced game.

I would like to see people offer a counter argument because it is very possible that I missed something :confused:
 

Alex

Member
The last available one.

On to the list:

GLS: It's a positive that it was removed.

New Classes: What do you mean by classes? I think that Heavy/Medium/Light works pretty well.

Hotswapping: This never should have been in the game in the first place

Sniper Rifle: "Nerf" is the wrong word. The rebalancing of the sniper rifle was much needed and did a lot for the weapon.

Fall Damage: Key element of skiing and also a good for instruction



Sure, whatever, but it sounds like a lot of annoyance just so you can indulge in some nostalgia. And yes, they should have been removed from the game as has been talked about ~9001 times.
yep you're damn right
 

aus.hsp

Private Tester
  • Grenade Launcher specialist

Personally, I think that the cluster was a great addition to the game. I was a nade launcher spec and owned :p
However, I believe that players only used the Grenade Launcher specs to spam clusters, hence being one of the reasons the developers took it out of the game.
I don't see the Grenade Launcher spec making a comeback.
 

OmniNept

Actionaut
What they need to do is reintroduce the old sniper rifle, but with one important modification: instead of firing a beam, it fires a plane of damage. This emitted "death plane" (or DP) - as it will so forth be called - is essentially hitscan, and suffers no attenuation. It also slows affected targets by severing their bodies along the plane of intersection. The "DP" also slices terrain and objects, so as not to be hindered by map geography.

*Edit* On a related note, I've not yet received my private tester confirmation email. I imagine it's become lost on the interwebz, and so request that another be sent.
 

eldermimmmi

Member
  • Grenade Launcher specialist : Too powerful weapon for a medium class
  • New FE:L classes : I don't think that they are the perfect solution because many or useless in CTF
  • Hotswap : I admit I used it too but it's a reasonable nerf (to much spam of nade and rockets)
  • Sniper rifle nerf: In some hands the old sniper rifle was overpowered but imo the new one is a bit underpowered.
  • Fall damage: I don't have problems to fly with impact dmg but i still don't like it because it makes it even harder for newbies to learn to play legions!
 

CapnSlaps

Member
I think we should have old classes, old sniper, old teams (red, blue) hotswap, 0 fall damge and GLS, and keep the skins/voices. that would be a dream come true
 

Moaty

New Member
What they need to do is reintroduce the old sniper rifle, but with one important modification: instead of firing a beam, it fires a plane of damage. This emitted "death plane" (or DP) - as it will so forth be called - is essentially hitscan, and suffers no attenuation. It also slows affected targets by severing their bodies along the plane of intersection. The "DP" also slices terrain and objects, so as not to be hindered by map geography.

This doesn't seem as if it would require much skill to use, especially since it can slice through the map. Moreover, I wouldn't so quickly dismiss aiming in three dimensions in an FPS+Z - that would seem to be missing the purpose of this genre.

Perhaps you can expand?
 

eldermimmmi

Member
I go for the old OD- Physics. On the one hand the new OD is too easy to control and on the other hand it stops sometimes if somebody bodyblocks you -.-.
 

Propkid

Member
As Gheist said, those decision were not made instinctively; some very serious thought was put into them.
Firstly, hotswapping is awesome, but after a few months of playing Vengeance, I realized hotswapping encourages spamming and therefore substitutes for skill. So no to that.

Grenade Launcher Specialist (for raider or outrider, I'm guessing that's your concern) is irrational since it is a heavy weapon and heavy weapons should only be carried by a heavy class (i.e. sentinel).
Two things to address in here, though both are just my opinions: hotswap in itself requires a skill. If you look at games which adopted hotswap as something that the players need to lean (GunZ, promod in CoD4/CoD5 etc) then you'll notice that they are heavily skill based. Spam still needs to be aimed, even with the shooting pace that hotswap offers.
Also, in case someone will bring this argument up: if you think that hotswap brings an unfair advantage to the experienced players and makes the newbies suffer, think again. I've heard this argument a lot in game and I hope that people have realised what is wrong with it.

GLS I honestly am purely curious about. I don't want it back or anything, but the idea of giving it outriders IMO has a point; outriders are heavily underpowered in combat. Their fast movement does not compensate for their low hp and lack of specialist weapons. Also, they are inferior to Raiders when it comes to playing the flag since Raiders can do much more RJs than Outriders.
Remember that it's just my suggestion, don't go all mad about it.

I go for the old OD- Physics. On the one hand the new OD is too easy to control and on the other hand it stops sometimes if somebody bodyblocks you -.-.
Sorry for forgetting that one. IMO IA had no reason to introduce new physics.

Oh and to clarify- by 'new classes' I meant the new classes that were introduced by IA, not making new classes for L:O.
 

sh4rkb1t3

New Member
I think the old blue and red player skins should come back. To bring back consistency in the colour scheme (friendly is always BLUE, enemy is always RED).
 
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