This is some cool stuff. I'm really looking forward to messing around with the warp core for chase-sniping and such.
Even if I had 6 months more experience with the warp than JickerJacker, it would still be hard. Thing is, the warp scars need to be bigger. To ask us go in the same direction and copy the exact same moves as cappers is just ridiculous and maybe ONLY, ONLY Envy can copy the majority of the cappers' moves. This is a 3-dimensional game and going into a cappers' portal that has a limited time and is quite small is just insane. Most chasers use the intercept style which is where you cutoff the capper, the only thing the capper needs to do is warp and leave us suspending in the air. There is now a HUGE gap between the amount of skill required to cap and chase in the Public Test server.
Think of getting through the warp scar like catching a thrown flag. Almost anybody can do it, and with the effects that the warp core has
you can hit the warp scar at any speed. You will get to the same speed as the capper you just followed, so you as long as you can get into the scar, you won't be too far behind, and you'll have (if you're following an experienced capper) massive amounts of speed at your disposal.
I might be wrong, but it seems like the developers pushed out this content update to beta partially because they wanted community input, and partially because we were clamoring for new stuff. I am horrified to think of the coding that had to be done for some of this new stuff, and the blaster really looks great, so I think the development and testing team deserve a massive amount of respect and thanks for coming up with this awesome stuff. I can't wait to see how the tactics of legions will change with the warp core and regen core in the game. This is truly great work, and I personally am excited for the new stuff that will be coming up.
Also, it was really funny this afternoon watching BugsPray trying to capture the flag as Prometheus, and he was stuck under the flagstand on Fallout.