warp breaks the game. Love the load out screen great job there
It's still possible to warp with the flag, just when you grab it...
Warp actually is not as op as it seems, you cant od with it. so if you mess up, your dead pretty muchwarp breaks the game. Love the load out screen great job there
It isn't, the regeneration core is actually quite useful, aren't the normal frags good enough for you?Actually, it is kind of OP.
I request that the devs change the Regeneration Core and bring back the yellow old frags.
JickerJacker, Jickerjacker, jicker... Gawd! Seems like you wasted your post, ranting about Jicker's capping skills.It is much MUCH harder to chase cappers such as JickerJacker when they use Warp, and jickerjacker has been throwing flag, warping, nade jumping, and then catching the flag.....It's OP. It is not hard to throw, warp, and nade jump only to catch the flag and have a whole team of chasers suspended in the air. I have not been able to chase JickerJacker down for 40 minutes in the Public Test, NOT ONCE.
The amount of energy used up by the Regeneration Core enables players to play wisely, it's much more challenging, and fun! Easy isn't fun!I request that the Regeneration Core use a slightly less energy for more health so that we can do atleast one more nade jump. Bringing back the old yellow frag would make chasing a bit easier.
It isn't, the regeneration core is actually quite useful, aren't the normal frags good enough for you?
Mount turret = ctrl M
I dont think this keybind is working?
Strategies will be created and ways of countering warp passing and whatnot will develop. It's up to us to innovate new ways of using the warp core. I think it adds a brilliant dynamic to the game that will change the way capping/chasing works. Who knows, maybe people will start using warp scars defensively?
I understand this is an initial impressions thread, but you guys can't just make statements like "warp breaks the game" after playing with it for a day. Strategies will be created and ways of countering warp passing and whatnot will develop. It's up to us to innovate new ways of using the warp core. I think it adds a brilliant dynamic to the game that will change the way capping/chasing works. Who knows, maybe people will start using warp scars defensively?
The warp scar was intended to combat this. If you're hot on the trail of a capper, and they warp, you can go through their warp scar, inheriting their velocity. In addition, a chaser can easily boost nade twice and go 170+, while a capper that warps will add time to their overall route. This gives a chaser/LO plenty of time to e-grab.Thing is, this new update puts an "average" capper on a higher skill level than an "average" chaser. We need updates that has us using more skills, and so far, it's the chasers most of the time. We need to make cappers use more skill. Hopefully, maybe the turret will.
Edit: It has the HoF use more skills too, as if that wasn't enough.