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Well, it's not as though the DP expands ubiquitously.This doesn't seem as if it would require much skill to use, especially since it can slice through the map. Moreover, I wouldn't so quickly dismiss aiming in three dimensions in an FPS+Z - that would seem to be missing the purpose of this genre.
Perhaps you can expand?
Ok that tells me what I wanted to find out with this thread. Now, if that's ok with you, I'll go a bit off topic and take my chance and ask you what I wanted to ask for ages already:Nerfed or removed content is staying that way. All the changes you listed were done by DeadGuy and I (I wrote the hotswap, new sniper, impact damage, DG did the rest...) and neither of us think we made any bad decisions. The last build of the game was easily the most balanced, and we have no intention of going backwards.
Ok that tells me what I wanted to find out with this thread. Now, if that's ok with you, I'll go a bit off topic and take my chance and ask you what I wanted to ask for ages already:
If the changes made to FE:L over the past years you were aimed at balancing the game, why were there no attempts on fixing up the Outrider classes. They were heavily underpowered both combat-wise and CTF-wise, and as a consequence of that they were hardly ever picked by the players.
er, actually one thing about capping is that you need to use overdrive and afterward still have some health. with the outrider you use overdrive and theres like 10 hp left. I personally use the raider for capping, sentinel for defense, and outrider, I never use it.Because outrider isn't underpowered and the best chasers and cappers in the game consistently use it. Some things aren't going to be used well in pubs if only because the general skill level is near-zero.
er, actually one thing about capping is that you need to use overdrive ... and outrider, I never use it.
Nerfed or removed content is staying that way. All the changes you listed were done by DeadGuy and I (I wrote the hotswap, new sniper, impact damage, DG did the rest...) and neither of us think we made any bad decisions. The last build of the game was easily the most balanced, and we have no intention of going backwards.
First of all there was the option of incorporating hotswap as a part of the game. To a certain degree it was fair- you learn something new and you get better at the game. The only issue were the Gunners having loads of ammo of both GL and RL, hence causing a lot of spam (yea IMO the devs didn't see the true reason for imbalance)I think you're choice of 'deleting' as a descriptor for these changes was incorrect. GLS remained intact with the sentinel armor, the sniper was still very, very effective, sentinels were required for CTF play, RLS was kind of shelved because a solution was never really found (and the behind the scenes builds were supposedly too different to really comment on, PTs would have to weigh in on that), and hotswapping was just a bug that got fixed.
/like, but that doesn't really tell us anything about what do you have in your plans ;] I know that priority no1 is to get L:O up and running, but I guess that you have some sort of a general idea what course will L:O development take afterwards ;]?Once we add new content I think you will be happier. New stuff will bring out the depth and potential of legions and we can balance something that has many options, rather than a few.
except on Zenith and that new map I forgot the name of.
Just to throw in my part on the above argument about Outriders: never seen anyone but me use them, and I've never seen anyone cap without OD with decent defenders being up and active, except on Zenith and that new map I forgot the name of. Also, look at how both Sentinels and Riders are good at combat, and Outriders stand no chance.
Because outrider isn't underpowered and the best chasers and cappers in the game consistently use it. Some things aren't going to be used well in pubs if only because the general skill level is near-zero.
While I never actively abused the hotswap glitch, when it was removed I occasionally noticed that when I was dueling and switched weapons it didn't happen due to it being too fast after firing...while that was as it should be, I think it should be changed slightly. Eg. If 1-2-3 are pressed before the cooldown period is over, instead of nothing happening, the switch weapon command happens automatically as soon as is allowed without frequiring another key press.