Mahidhar
Member
I may be asking for "fantasy" here, but I'm just too curious to know if this could be done. Is there any way that a script or a modification can be made, such that the zoom will trigger itself according to the distance between the player and the enemy?
For example, let's say, that the player is chain gunning the enemy at a near distance, at which he doesn't need any zoom. So now, as the enemy moves farther away from the player, the zoom will activate accordingly. Like, 2x zoom activates when distance > 12m, 4x actives when distance > 35m etc. The zoom would revert back to the next lower level of zoom, again, depending on the distance between the enemy and the player. Although, this will only happen if the player is shooting , and not when he has the weapon chosen, while being idle. If the player does not wish the auto zoom to trigger, he can just override it, by using the normal zooming method.
If he wants the auto zoom back, he can just switch to a different weapon and switch back, and it'll reset. This might prove to be useful for chasers who want to shoot at the capper going away, but got their key wrong in the tension. I personally do not think, it will overpower Chain Gun, but I'm really not the one to say. So, please do post your opinions.
For example, let's say, that the player is chain gunning the enemy at a near distance, at which he doesn't need any zoom. So now, as the enemy moves farther away from the player, the zoom will activate accordingly. Like, 2x zoom activates when distance > 12m, 4x actives when distance > 35m etc. The zoom would revert back to the next lower level of zoom, again, depending on the distance between the enemy and the player. Although, this will only happen if the player is shooting , and not when he has the weapon chosen, while being idle. If the player does not wish the auto zoom to trigger, he can just override it, by using the normal zooming method.
If he wants the auto zoom back, he can just switch to a different weapon and switch back, and it'll reset. This might prove to be useful for chasers who want to shoot at the capper going away, but got their key wrong in the tension. I personally do not think, it will overpower Chain Gun, but I'm really not the one to say. So, please do post your opinions.