Also, and this is vehicle related, so I'm going post it here, but if there was a game mode with vehicles, should the specialist weapons be converted to be anti-vehicle in nature?
May I draw your attention to this:
Ok, you guys deserve to know this.
Part of added customization means that we are moving away from "specialist" weapons. Making 2 sets of a weapon, one being weaker and the other stronger, was just a balance nightmare and often made 1 of the 2 useless or overpowered. Either it is considered a unique weapon on its own or it isn't. If it wasn't unique, just more powerful, it should be scrapped and/or redesigned. This makes adding new weapons much easier too, since each can have a specific role in use and we don't have to worry about the standard+specialist aspect.
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Mausgang, keep in mind that if vehicles Were to be added, then it would be illogical to not give normal legionaries a way to defeat them. Therefore you can rest assured that the devs would think of something.
Be it a Specialist weapon in a sense, or a specific anti vehicle weapon (Like the T2 rocket launcher, which Could be used on players, but only if they jet for long enough to get their heat readings up, and are at a far enough range, and therefore much better used on vehicles, to which it would lock on to if you were outside the minimum range, and held your crosshair on long enough), I'm sure we'd be given a cool new toy to play with.
@Nighthawk's first post: maybe make stunts or whatever possible where you'd actually roll? It would be activated in the same way that the proposed dash would work. Double tap "A" for instance, and you roll left. Obviously there'd have to be a delay between rolls, but it still might be OP...
I like the idea of some kind of dodge. Back in battlefield, I remember learning how to dodge heat seeking missiles in jets and helicopters. Using their control system, you'd jerk your mouse to the side to tip to one side quickly, and that worked most of the time if you timed it right. However, I remember that control system was rather hellish to learn to use, and most players kept a joystick in front of them for when they needed to fly something.
Double taps certainly sound a mite easier to learn.
But making rockets go around corners is just insane. They would have to take a curved path or you will die as soon as two-ish defenders lock onto you. If it passes by you, it would need to lose its lock and shouldn't try making a second pass.
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You may have misinterpreted what I meant then. I wasn't suggesting that if a building was between you and it, it would curve around the building. That was my Guaranteed safe move. (as in the way to save if they Were super manoeuvrable rockets)
What I'd been meaning is, if you're exposed in the air with nothing to hide behind, would you be able to dodge it at the last moment.
Linking to the dodges you'd suggested, I'd like it if they were used, but you had to time it late enough so the rocket can't curve to your new position.
What I'd also like to suggest is that the rocket would keep following you until it times out and self destructs. Now, it would have to do it at a much shorter range than normal rockets, but the way i'd like to see it, is that if a rocket was fired at fairly short or medium range, you might have to dodge twice, as it would have time to curve around once before it times out.
The last thing I'd suggest is perhaps a limit to the number of rockets that can lock on at once. It could be argued that multiple would interfere with eachothers guidance systems.
This would be to prevent most of a team of players (say most of the D, and a few O who had just respawned) from all firing a single quick rocket, and the pilot finding him having to dodge 5 rockets all flying to him at the same time. I'd limit it to 3 at the most. (assuming we say 2 is a kill, that way he doesn't need a Perfect score, just 2 out of 3).
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Off the topic of the Glider, if we were to have some kind of vehicle with it's own special weapons (or countermeasures, in the case of a transport/gunship), I'd suggest that they also had an ammo limit, and the way to restore that ammo would be to fly low over the respawn platform (whether all ammo comes straight away, or is gradually added, as if each rocket (or whatever) is being moved onto the aircraft one at a time). Also, the only way to repair the vehicle is to hover low over the platform (flying over wouldn't work as it would have to gradually get the repairs). I'm not including the possible existence of some kind of repair laser.