Volt Cruelerz
Legions Developer
We're all familiar with the old vehicle/no vehicle debate. The point of this is to focus on and come up with (if possible), an idea for a vehicle that would actually be useful in the game without being overpowered. I currently know of none that properly fits this bill, though if one could be created that did, I would be fine with it (hence this thread).
Note: This is not a thread for discussing moveable bases
Now, first the purpose of a vehicle must be defined. A vehicle must be useful to a player by granting him something he does not normally have. In most games, this comes down to firepower, speed (and thus agility), and defense. Unfortunately, in Legions, we already have taken speed to the extreme. This means that any vehicle would have to be either faster (making normal skiing pointless), or a tank which poses its own problems.
Just as I noted in my Tethering thread, there are problems associated with being a slow and relatively immobile object in Legions when everyone else is zipping around. Even the Ghost from Halo would be doomed in Legions simply because it cannot move fast enough to withstand the assault from aerial opponents.
The other obvious, yet often forgotten bit is that you have to be able to destroy it without one of your own.
The only thing I can think of that *might* fulfill this requirement would be some sort of "wing" that basically hooks onto the back of the Legionnaire that allows for hovering and rotates the Legionnaire 90 degrees to make the down/up jets acceleration/deceleration. Provides for something we don't have by default (forward acceleration while in the air). Now, to make it killable...
This is once again just an idea, but perhaps the RL could lock onto a player with this wing attached to them, giving it limited tracking ability. I know the general tracking RL's don't work, but against an even more mobile "vehicle," it might work.
The above was an example and as I've said before, the trick isn't to try to copy something over from a previous game. Legions is so fast that traditional vehicles probably won't work. This thread is for the idea generation of ideas that have potential to work in Legions.
Note: as workable ideas are created, this post will be updated to accommodate them.
Note: This is not a thread for discussing moveable bases
Now, first the purpose of a vehicle must be defined. A vehicle must be useful to a player by granting him something he does not normally have. In most games, this comes down to firepower, speed (and thus agility), and defense. Unfortunately, in Legions, we already have taken speed to the extreme. This means that any vehicle would have to be either faster (making normal skiing pointless), or a tank which poses its own problems.
Just as I noted in my Tethering thread, there are problems associated with being a slow and relatively immobile object in Legions when everyone else is zipping around. Even the Ghost from Halo would be doomed in Legions simply because it cannot move fast enough to withstand the assault from aerial opponents.
The other obvious, yet often forgotten bit is that you have to be able to destroy it without one of your own.
The only thing I can think of that *might* fulfill this requirement would be some sort of "wing" that basically hooks onto the back of the Legionnaire that allows for hovering and rotates the Legionnaire 90 degrees to make the down/up jets acceleration/deceleration. Provides for something we don't have by default (forward acceleration while in the air). Now, to make it killable...
This is once again just an idea, but perhaps the RL could lock onto a player with this wing attached to them, giving it limited tracking ability. I know the general tracking RL's don't work, but against an even more mobile "vehicle," it might work.
The above was an example and as I've said before, the trick isn't to try to copy something over from a previous game. Legions is so fast that traditional vehicles probably won't work. This thread is for the idea generation of ideas that have potential to work in Legions.
Note: as workable ideas are created, this post will be updated to accommodate them.