Skutki
Member
ummmm...You heard it here first folks.
ummmm...You heard it here first folks.
*sarcasm*ummmm...
Old Laser Rifle (in the InstantAction days):
Current Laser Rifle:
- 1 shots an Outrider
- 60% damage to a Raider
- around half damage to Sentinels
- Unlimited Ammo
- Lengthy "charge" time
- Beam shows while you're aiming, make it easily dodgable
- Can't ski while charging, but still allows for mid air shooting
- It was possible to chase by flying as high as possible and shooting as you fall
- HARD to use (viably)
I think it's clear the new new LR discourages fast, close up or chasing type engagements, making the sniper a non-viable class with low HP, damage, and manoeuvrability.
- Doesn't even do half damage to an Outrider 53% damage. Decreases with range, and still not rewarding enough giving the lower rate of fire, and speed/manoeuvrability advantage of outriders
- Doesn't do much damage to a Raider pretty balanced damage on raiders imo and no one even plays raider anymore, atleast in NA. subjective; though i think it should do enough damage that it encourages a successful snipe to be followed up by an alternate weapon as a finisher, and not require countless other snipes.
- Damage was negligible on a Sentinel (An idle Sentinel heals faster than constant sniper shots can damage.) you will never find a sniper targeting heavies That's a fundamental flaw then. Sents are great in close combat, so snipers should be able to pick them off from a distance.
- Damage decreases with distance (what? it's a sniper ffs!) 95% of the community can't even make those shots that are within the damage fall-off zone. How do I know about the existence of this damage reduction then? If "95%" of the community can't even make those shots, why have the decrease? May as well make it rewarding.
- 15 round clip, but instant shots (no "charge")
- Drains energy upon firing, discouraging chasing and close combat. you are completely wrong, the sniper is completely broken in close combat and most of the people that play with it chase IDK what you're trying to say tbh, but I was comparing it to the versatility of the old LR in the hands of differently skilled players (see my last post ^)
- Limited to the raider class, making it fragile, but immobile due to the energy drain. energy drain is hardly a big deal considering it only takes 2-3 seconds to fully recharge your it and you're meant to be squishy and easy to kill as a sniper so the raider limitation is completely fine. Squishy makes sense, and so does a slight damage nerf, but not both at once. And the energy drain is enough to make the sniper useless in ATA fights.
- Easy to use but basically a pointless class now it's the strongest class atm in the sense of damage,versatility and viability. Low damage, low health, nerved range, limited manoeuvrability while sniping, harder to use (in general)
Good players could use the LR as a close range weapon.
Phans OD sniping, damn the good ol' days...Its a 1.88 second charge time with the old 'aimbeam' back. You can jet during the charge up and damage has been taken down about 14%.
The aimbeam in the few games we played with it was proving to signal cappers to juke again and felt nice. The charge up only seemed to really affect duel sniping. Long range base snipes were still getting their shots off. I don't think anyone got used to skiing and sniping with the charge up yet but phanakapan proved back when this mechanic was live that it is very viable and he couldn't even jet during the charge.
Have you guys tried reinstating the old sniper and trying it out now? Things have changed, and it might not be as overpowered now as it was back then.
Its a 1.88 second charge time with the old 'aimbeam' back. You can jet during the charge up and damage has been taken down about 14%.
The aimbeam in the few games we played with it was proving to signal cappers to juke again and felt nice. The charge up only seemed to really affect duel sniping. Long range base snipes were still getting their shots off. I don't think anyone got used to skiing and sniping with the charge up yet but phanakapan proved back when this mechanic was live that it is very viable and he couldn't even jet during the charge.
A potential one hit kill to raiders not being OP? Like Pop said, it's a modified version.Have you guys tried reinstating the old sniper and trying it out now? Things have changed, and it might not be as overpowered now as it was back then.