Mahidhar
Member
but doesn't that make it seem really wrong to you? "I know the laws of physics say I should fall, but I'm magic and can float on my chest " is what I see happening. It won't make sense to look at. When in overdrive or using your jets, it makes sense. You are actively using some sort of energy requiring tech to keep yourself afloat. It's obvious. In this case, you are just floating there...
The laws of physics also say, that when you body block a certain player, you should sustain some damage, and be knocked back in the process. Well, I don't see that happening in the game, and see you have any trouble with that. It's just one of the limitations of the engine, and unless major changes are done to the engine(or even scraping the current engine and shifting to a better one), nothing can be done about it.
so then how do you apply sideways momentum? Does the process of banking sideways also apply a sideways push force, as pressing a/d normally do?
The sideways movement of the Character, will mostly be the same. Therefore, when you press A/D(while skiing and holding down the Sky-Axis), you'll be moving diagonally(as a result of trying to move forward and side ways), while looking forward. But, this is when you are keeping your mouse steady, to move straight. When you move your mouse sideways, you'll be making a sideways curve, and change direction. Combine this with A/D, and the curve will be smaller as a result, and you'll be shifting direction, more effectively. This helps when you want to shift the direction you're pointing at, while moving, and not lose too much speed.
You'll have to excuse me, if I'm not being clear. This is something in my brain, which I'm having a hard time, to drop into words. Every time, I type all this, I just tell myself; I wish I could just show it to him.
to solve the keys issue, and although this might defeat the purpose, but you could always be fixed looking forward, but ur body tilts where you move your mouse. You could still move in all directions while shooting, but it would be harder to control movement direction. so if you move your mouse forward, you face upwards. then to continue on your previous forward path, you would have to do a Shift-Right click, which to your character would normally be down, but in this sense, forward with reference to the way it is now. the only problem would be people that play on low mouse sensitivities, they would run out of space to move their mouse. This differs currently because ur character just aims and looks in the vertical directions, but rotating in the horizontal directions. this would make him rotate in both directions, removing the final constraint.
In Sky-Axis, your body is fixed looking upward(just like it is, in Overdrive). This would allow for both aiming, and movement(although a different one from the actual, stand and ski).