MightySheep
Member
or something simple like if you llama you lose half your health
I find this conversation funny. Not trying to make fun of anyone, but think about it, preventing llama grabs is a job of one player and that is LD stay. If your team doesn't have stayd then ofcos enemy is able to llama the flag. If your team doesn't have chaser but does have stayd then you should have good cappers because you can't really stop a good capper on your own as the only D in your team.
PUB's are bad no matter what you do. There is going to be another annoying thing replacing the old problem which was solved by some illogical way. Llamas should realise the situation when to use this highly precious skill they have. This is the only way to solve this.
They don't want a helpful hand. Learning needs energy and effort. This is something, it seems, most of the people lack. Those who want to learn have done it already(or are showing that they want to learn). I see the same people doing the same stuff day after day and I'm 100% sure they see what is happening around them. They see good cappers, defenders etc. There is no way they don't wonder how people are able to do things they do.
Oh Disci you do not know how true that is.Like I said, I find it more annoying that flag is taken by some front OD route that is not effective and flag is probably gonna be dropped in the middle of the map rather than close to the stand where I might have a chance to pick it up. After dying the 10th time in a row like that atleast I would think if it is effective enough or not.
A lot of ppl are doing front routes, because when they do a side route, there is 90% chance that the flag is already taken by someone else.At the moment llama's are not annoying. More annoying are those people who run front OD routes on pretty much any map and dying pretty much right after the grab(Gorge for example is not very good for those). They also think they are good cappers who knows good "routes". You don't need many of them to *dance* up your teams effort to win the map.
A lot of ppl are doing front routes, because when they do a side route, there is 90% chance that the flag is already taken by someone else.
That may be, but we can't implement game balance components simply because bad players choose to play like bad players.
PUB's are bad no matter what you do.
So far PUBs are only thing Legions has to offer (with some "once in two months" PUGs or such).
But when missing the flag and using OD to get back to that flag still results in a mine slapping in your faceI think it would be much easier to have an ol' fashioned mine that has a delay of maybe a second or less on explosion. This way fast cappers are out of there by the time it explodes and llamas are still meandering near it