Fiendkiller82
Member
HAHA PWNED! its true you do hear more on IRC
Ok now I have a picture of a sentinel with a baseball bat swinging outriders away printed on my head.
I can already see this being spammed by defenders. Ammo can be replenished, and health too (Even if health wasn't, defenders don't normally care much for K : D).Howabout you can sacrifice all your ammo for a gun and release an "energy discharge" which fires a short range sniper rifle style blast (with a larger radius) that can obliterate an outrider, 3/4 dmg a raider, or 1/2 dmg a sent. You then take half the damage the shot inflicted. it would require you giving up some ammo and health, but could be devastating if used well on defense or chasing
Shocklance
Melee weapon that can be effective in certain situations. Particularily effective when used at a high velocity. Attacks in a stabbing motion affecting a single enemy.
Moderate rate of fire, melee range, moderate damage + gravity damage (if target is approaching/approached at a high velocity), effective against shielded units, does not require ammunition.
Disci's Hammer
Melee weapon that swings in a wide arc that can potentially damage more than one enemy. Offers excellent crowd control even against high velocity enemies. Downside is its slow rate of fire and consumption of energy, a missed shot by a HoF could be disastrous for flag defense. Also makes an excellent weapon to use when inside the enemy base attacking base structures.
Slow rate of fire, melee range, moderate-high damage, moderate knockback effect, does not require ammunition, stored energy determines strength of attack, very effective against shielded units. Only usable by Heavy frames.
That's not true.If some sort of punch or basic melee attack was integrated, it would probably become a very specialized weapon used primarily by HoF's and the occasional defender. If they land a hit with it, its going to hurt, but they still have to hit, and at that range, your ping and reaction time have to be almost zero if you are dealing with people who are flying at 200 m/s+
It would be the same as body blocking. If a player is going 200+, it's not going to be easy for them to swerve out of the way.If some sort of punch or basic melee attack was integrated, it would probably become a very specialized weapon used primarily by HoF's and the occasional defender. If they land a hit with it, its going to hurt, but they still have to hit, and at that range, your ping and reaction time have to be almost zero if you are dealing with people who are flying at 200 m/s+
It would be the same as body blocking. If a player is going 200+, it's not going to be easy for them to swerve out of the way.
Though a KE weapon would be interesting... I'm just thinking of the physics of it all... KE=.5mv^2 and P=mv, so I'm just trying to wrap my head around how by reducing your speed you could influence something else. A cool weapon idea in general, but not necessarily for melee. On the old forums, I had an idea for a graviton weapon that would decelerate players, but this KE thing would probably work better. Now I have this image in my mind of a player flying around at 200+ and proceeding to stop dead while releasing some sort of energy pulse forward... Let's see... If the legionairres were to weigh, say 200 kg and are going 200, that comes out to 4 million joules. That's enough to vaporize two moles of titanium (presumably similar to Legionairre armor), which is about 10.5 cc of the stuff and still hit the soft fleshy person behind it with the remaining 80kJ. (If pulsed properly, it only takes 1kJ to kill someone).