SeymourGore said:
The graphics were decent, the movement was very... Tribes-y looking . . .
He means "slow and floaty".
Jests (?) aside, currently-available information is scant. The video seemed cut to hide movement mechanics and actual combat, so we can't ascertain anything. Conclusions beyond "I like the art style" are mere speculation.
That goes double for pricing plans, something for which we've nothing but the broadest "details". As I was saying to Tomathy, keywords trigger reflexive reactions - something that politicians and social scientists know well. Terms like "Real American", "patriot", "honour", "pride", "hero", "sacrifice", "flag", "terrorists", "national security threat" are tossed about because of their very real effects. We associate with them certain facts and enter a state of automaticity, allowing our preconceptions and prejudices to guide our opinions. And when evaluating facts or assessing arguments, that's bad.
Please stop and think. Develop and utilize that cognitive capacity. The world would be so much improved were the bulk of its inhabitants able to reason effectively.
Microtransaction models necessitate neither poor pricing plans nor poor gameplay. Were the model well-implemented, you might save money and the developers might be encouraged to support their product. Remember: the traditional model offers few incentives for post-release development/support.
Free-to-play also means that those on the fence are able to try the product. Given the fast-paced games on the horizon, Tribes Ascend isn't sitting high on Omniscient's priorities; if we're impressed (or, at the very least, not depressed) by its movement, though, we'll be there. This announcement saves me fifty bucks. I like that. And you'll like that the player base will be buoyed by non-paying players, some of whom will eventually "make the leap".
On a somewhat more base note, if powerful hitscan weapons remain post-beta, we will be roflstomping within minutes.