Heisenberg
New Member
First of all it think's great to see the effort the dev team has put into Legions:Overdrive and into running servers across the globe. I enjoy this game tremendously.
On to my criticism:
The community is tiny and having many options is detrimental to pub play; a common sight when logging in is this:
(US servers presenting a slighty rosier picture)
Whenever i join the Duel server (a truly pointless invention, unlike TDM) i only see people dicking around a bit, maybe chatting a little, but in general not being engaged in any type of serious gameplay. When i ask them to come to a CTF server, there's usually interest and the reason they were on the Duel server to begin with, is "because someone else was there"; No surprise.
Once a CTF game gets started and the server fills up, everybody's usually having a great time, experienced or not. (*cough* MJ1284)
The way i see it, we could have that everyday, but only through the removal of (unused) alternatives. In my opinion this would imply:
I'm aware of the reasoning behind having a publicly accessible Test server, but i think its context it's not effective.
Now the developers and those who have given up on PUB play all together will probably disagree.
The way i see it, this current system is blocking any influx of new players at the gates, especially the password protected public servers. What use do all your current efforts have, if nobody is going to play your game in half a year's time? You won't be able to port it to another engine. Add to that the upcoming F2P release of Tribes:Ascend (~ early 2012) and you're just about done.
On to my criticism:
The community is tiny and having many options is detrimental to pub play; a common sight when logging in is this:

(US servers presenting a slighty rosier picture)
Whenever i join the Duel server (a truly pointless invention, unlike TDM) i only see people dicking around a bit, maybe chatting a little, but in general not being engaged in any type of serious gameplay. When i ask them to come to a CTF server, there's usually interest and the reason they were on the Duel server to begin with, is "because someone else was there"; No surprise.
Once a CTF game gets started and the server fills up, everybody's usually having a great time, experienced or not. (*cough* MJ1284)
The way i see it, we could have that everyday, but only through the removal of (unused) alternatives. In my opinion this would imply:
- Removal of all public non-CTF servers. (TDM as Private server if desired)
- Removal of the password for Public Test servers; or making these servers inaccessible to the public.
- Removal of the [S/L] distinction, putting the most popular maps into rotation and leaving dinosaurs like Bladerun out.
I'm aware of the reasoning behind having a publicly accessible Test server, but i think its context it's not effective.
Now the developers and those who have given up on PUB play all together will probably disagree.
The way i see it, this current system is blocking any influx of new players at the gates, especially the password protected public servers. What use do all your current efforts have, if nobody is going to play your game in half a year's time? You won't be able to port it to another engine. Add to that the upcoming F2P release of Tribes:Ascend (~ early 2012) and you're just about done.