Pubs, blame newbloods or elitists?

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Piggeh

Puzzlemaster
I think it is the duty of veteran players to make Public games fun for everyone - this means that if the score is 8-0 with 15 minutes left, you switch teams to help the losing side, even if it ends up unbalancing the teams. Unfortunately with newbloods, they seem unable to either A) form a complete sentence or B) take the initiative and learn how to play.
 

Lin

Member
I like those words. Everybody has a duty here, and its everybody's fault if that doesn't get accomplished. New players should take more learning ops, and veterans should be there to provide help, or even offer it. The problem is when veterans become elitists or new players don't try to learn, but thats related to personal attitude.
 

Buhlitz

Member
People need direction when playing the game. A 'newblood' doesn't know what entails playing "LD" they just pick an armor and are dropped into a ctf game with zero guidance. They aren't even really prompted with a choice when joining a server, and as they are playing there is nothing there to guide them.

Since enjoying legions, imo, requires you to play roles within your team that are specific to the task at hand there should be a method employed that does this for players when they join a server. It doesn't have to force them or require them to play a certain way, but possibly offer incentive in the way of arbitrary xp to unlock titles, acheivments, skins, to level up your "LD" tree. However you wish to do that is up to you, any armor any style but you're stats will be weighted with the idea that you are supposed to be playing defense and chasing. It could also offer a way to rank people by positions. It's fun, people enjoy that stuff just look at ANY successful triple a title game.
 
I still think we need tutorials, all new accounts and all existing accounts need to complete the tutorials regardless of skill level, once completed, you can choose to play them again whenever you want or you can choose to completely ignore them there after.
 

Lin

Member
teamplay and class roles can't really be taught in a single player tutorial, and given that the biggest complaints are against people too new to know how to communicate effectively with other teammembers, tutorials would only be part of the solution. I think mandatory clans would be great, but probs wouldnt go over well with the community.
 

Propkid

Member
MJ, I just realised that you've made a thread that's trying to go up against the 'get over it' approach... GL, there's always a way to be unfair/not fun to your opponent in games and there are always a bunch of *maternal lovers* (;DD) who HAVE to spoil the game for everyone just to enjoy it themselves for once.

Is this a discussion-only thread or are we trying to come up with some sort of solution? I suggest creating a small group of privileged players who can block the 'change team' feature for everyone and decide who plays on which team. Not sure how would it work with a few of these players on one server, but I guess some sort of hierarchy within the privileged would be suitable.

Also, a message to anyone concerned: if you think that there are things in games that you should just 'get over'/ 'live with' / 'stop crying about' then your absence in a game would make it much more fun for everyone.
 

w00tyou

Member
Mmh, it's obvious newbloods haven't learned much (hench name newblood) but isn't it partially vets job to educate them?
Its quite simple. Put simple thesis statements of each CTF position, In the game. As a tutorial button option. I fixed it guys.
Why blame when you can innovate new ideas.
 

57thKB24

Member
It is not because of "Newbloods', it's about the Elitists who already knew the game but not thinking how the team is being balanced.
 

Lin

Member
Its because of the newbloods too. If new players don't listen to advice, they can mess up a game just as much as the pros. everybodys got a responsibility here.
 

Outlawl

Macabre
Its quite simple. Put simple thesis statements of each CTF position, In the game. As a tutorial button option. I fixed it guys.
Why blame when you can innovate new ideas.

No, it's not quite simple. While you think it's logical to play ctf in pubs, not everyone does, as highlighted in the thread we're posting in. Theres no incentive for new players to play roles in pubs because they don't know any better, that combined with your false sense of elitism discourages newbloods from asking for help, let alone wanting to play.






If you can't be smart don't post. ever.
 

MJ1284

Member
MJ, I just realised that you've made a thread that's trying to go up against the 'get over it' approach... GL, there's always a way to be unfair/not fun to your opponent in games and there are always a bunch of *maternal lovers* (;DD) who HAVE to spoil the game for everyone just to enjoy it themselves for once.

That's one way to put it, no matter what we do there will always be one way or another to ruin the fun for others... but my point is that there is currently little too many things we're supposed to "live with". If we could reduce these things even little Public games could become more enjoyable for everyone.

Is this a discussion-only thread or are we trying to come up with some sort of solution? I suggest creating a small group of privileged players who can block the 'change team' feature for everyone and decide who plays on which team. Not sure how would it work with a few of these players on one server, but I guess some sort of hierarchy within the privileged would be suitable.

I ment this to be more of a discussion-only but it never hurts to come up with solutions. You're suggesting giving ingame administrator privileges to several players? Could work, but there are some downsides as well (personal vendetta against certain person or some other reason to kick players who haven't really violated any rules).

Also, a message to anyone concerned: if you think that there are things in games that you should just 'get over'/ 'live with' / 'stop crying about' then your absence in a game would make it much more fun for everyone.

Amen!
 

OmniNept

Actionaut
There are no newbloods in Legions; there haven't been for a long time, and there won't be any time soon (i.e., ever). There are newbloods in the sense that there are poor players, but many elitists are also poor players.

Unfortunately, with such a small player base, particularly mouthy members impact the community more negatively than they otherwise would. If you're a veteran player, it's important not to be a jackass toward those less skilled.
 

w00tyou

Member
No, it's not quite simple. While you think it's logical to play ctf in pubs, not everyone does, as highlighted in the thread we're posting in. Theres no incentive for new players to play roles in pubs because they don't know any better, that combined with your false sense of elitism discourages newbloods from asking for help, let alone wanting to play.

  1. CTF pubs are for ctf pubs, we need more educated players (more tutorials),
  2. We also need communication like freeman said, that's great. ( yet i don't see even see alot of people in pubs in ts3 ).
  3. No Help button is going to scare or discourage people from wanting it.

You are an idiot.

Ontopic, I agree with MJ and Freeman.
Why don't you want smart players?
 

OmniNept

Actionaut
Hyperbole on my part. And that's good - I'm sure it almost replaces the number of vets that left last week.

In all seriousness, you need only look at server populations to see the state of the community. It's a pleasant little game, especially for those of us with fond memories of its earlier iterations, but it no longer has the potential to be more.

My forecast could be wrong, of course, but with no graphical enhancements, no publicity, no decent distribution options, no profit possibilities (and thus, no motivation beyond "love of the game" and resume fodder for the developers - something which wears thin as real life catches up), no appeal to the old Tribes communities (and no, adding the odd asset won't help - there's no flood of Tribes vets restrained by the dearth of generators, turrets, and mortar spam), an unfriendly vet community, and a myriad of good games on the horizon, it's unlikely we'll see significant population growth.

I'd suggest enjoying the game for what it is: a memory-filled, fun diversion while we wait for another decent multiplayer shooter. And I'd suggest keeping that reality in mind while interacting with less-skilled players.
 
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