you know if the actual maps can't be used, could you at least use the themes for new maps? I sorta miss just how they looked.
Ironically enough that was the original intention behind the video, was to display the ability to concept multiple map themes quickly (about 6 hours work not counting quarry/core). I also have a 'blue/crystal' theme I want to work with. Quite honestly I'd love to spend 10 hours everyday working on all of the crazy legions ideas I've ever had, but I just don't have time for it. However seeing the video has brought back memories!
Oasis was done in like 20 minutes and was just a concept, the original file is lost but could be duplicated very quickly. It was back when I was thinking of how to mix the sand/green that both seemed to look so good in legions together. "Oasis" came to mind, and that map represented my urge to visualize that. The end goal was a sort of 'mining' operation taking minerals and water out of the ground. Some lush green, surrounded by desolate desert.
The dropzone styled map was a concept brought on by dropzone back in T1. My idea however was instead of just a bunch of floating platforms, there would be chunks of floating/flying land. Me and Alex had a grand idea of designing a super huge air carrier fleet that was hauling chunks of land away and either end of the ship was the base with the flags. Obviously if you missed any chunk of land you'd fall to your death. There were limitations in the engine that I never figured out how to get passed that would automatically replace any terrain you've deleted anytime you re load your map. Either that or the terrain file would corrupt. I guess you can only delete so much terrain? I don't know. I'm sure there is an answer, but I was onto other tasks before I ever got a chance to revisit the idea. An hour or two and you could quickly recreate the concept equal to what was shown in the video.
'Junk' Was a concept derived from Tribes Vengeances's Junk. Just a scrapyard time feel. I wanted people to play capture the flag in a junkyard where most of the obstacles and hills were sand blown over piles of junk. This map never made it much pass the concept phase either, although I do have a more recent concept of where I wanted to take the direction. I wanted to have piles of dead bodies from each opposing team surrounding the flag stand, and possibly a prisoner of opposing team color in a cage with some sort of repeating ambient talking or muttering. I've always wanted to bring a real sense of immersion to legions maps. I failed! lol
One Small Step has seen many face lifts, and the current version that is out there I'm not really sure if it's fixable. I'd have to spend time with it that I don't have. However, the good news is the pieces are definitely there for a potentially fun map. Alex designed the bases, I've set up the theme, someone just needs to put it all together. If noone else gets around to it, I promise I will eventually

. The map and the indoor flag stands deserve a chance to be played out in legions imo. There was actually a chute under the flag stand that if you missed the flag or got knocked down the shoot you'd fly out the bottom of the 'asteroid' and die from entering the atmosphere of an earth below that was part of the skybox. It was a really cool little element to the map.
And Beggars Peak was just me playing with random skyboxes and randomly generated terrain. I always loved that terrain and should have pursued it but never did. Lost the original files. It's gone. Forever.