Diamondragan
New Member
There are already machine classes (Outrider, Raider, Sentinel) so why not have two more optional columns pertaining to useful bonuses? In summary, this idea means you have the option to choose between an increase in (for instance) firepower, or the ability to fly through objects for a limited time upon key press. Doesn't that sound interesting?
Enhancement and Utility, although two different columns, are separated only to tell the difference between what they contain. The chosen bonus column is highlighted to remind the player what they have active.
You might be against this already, if you're still reading, but hear me out:
Enhancements: (Passive)
In a future where games are hosted by players, the availability of these could be toggled, or servers could exist with a preset allowance for or against these.
Please comment and suggest your own ideas for Enhancements and/or Utilities, and be sure to explain their usefulness, which I'm sorry to not list here and now because that's just too much for anyone to read, and some of it is obvious. Also feel free to modify the names and/or functions of the ideas I listed, or suggest a viable X value for any listed Utility.
Thank you for reading.
Enhancement and Utility, although two different columns, are separated only to tell the difference between what they contain. The chosen bonus column is highlighted to remind the player what they have active.
You might be against this already, if you're still reading, but hear me out:
Enhancements: (Passive)
- Extra Jet Pair - Increased acceleration and vertical thrust while jets are active.
- Offensive Science - Increased firepower.
- Another Battery - (X)% greater max energy capacity.
- Armor Upgrade - Decreases damage taken.
- Steady Hand (Chaingun) - Lower bullet spread.
- Elite Class - Buffs second-class weapons to III:
- RLIII - Hold for acceleration, continue holding for additional rockets to burst out of the rocket.
- GLIII - Hold to arm the cluster, continue holding to increase the velocity and number of cluster projectiles.
- LRIII - Hold to keep a laser beam active until energy is exhausted.
- Land Shark: X seconds of passing unobstructed through any matter (ground, other players, buildings, objects, etc.). If occupying the space of other matter upon deactivation, automatic death + flag (if held) returns to the enemy base.
- Optical Jammer - Become invisible for X seconds. Damage still applies, of course.
- Superdrive - Invincible-by-collision overdrive, active within the first X seconds of overdrive or for X seconds during overdrive upon key press (needs to be decided upon). Damage that would be taken by running into objects or the ground is ignored.
- Hyperdrive - A speed boost during overdrive, activated upon overdrive activation or for X seconds during overdrive (needs to be decided upon).
- Repulsor - Acts a force of X km/h (if that's the speed unit) on the area immediately around the user upon key press, pushing other players away relative to the position from the user and receiving less force the farther away they are until there is no force. Instantaneous, does not have a lasting effect.
- Superheat - Explodes upon colliding with another player, also destroying the other player. If collision does not occur within activation time, the user is destroyed anyway. Active for X seconds upon key press.
- Gravity Glove - Attaches the player to the nearest surface for X seconds upon key press. Optional speed reduction to zero.
In a future where games are hosted by players, the availability of these could be toggled, or servers could exist with a preset allowance for or against these.
Please comment and suggest your own ideas for Enhancements and/or Utilities, and be sure to explain their usefulness, which I'm sorry to not list here and now because that's just too much for anyone to read, and some of it is obvious. Also feel free to modify the names and/or functions of the ideas I listed, or suggest a viable X value for any listed Utility.
Thank you for reading.