Yeah well life sucks because it's unfair. I had to test it out in 270 ping so...I was referring to the fact that he tests the mini-changes only in the American test server, whereas I'd love to see them trialed in the Euro one as well before the change is fully published in all test servers![]()
Yeah well life sucks because it's unfair. I had to test it out in 270 ping so...
I'm assuming that this would be easier if the euro's had more available devs or PTs to test this.
reduce the damage done to slightly more than what it is currently at.
Reduce the max potential damage ( from the old cluster which is 1 hit KO on outrider) to slightly more than what it does now (60ish% on all other outriders on every public test server apart from Illinois).You cannot reduce something to more than what it was.
Reduce the max potential damage ( from the old cluster which is 1 hit KO on outrider) to slightly more than what it does now (60ish% on all other outriders on every public test server apart from Illinois).
Amen.The bomblets don't fizzle after a reaching certain distance,
Uh... Did you actually count the bomblets upon release of the GL2? Or is that what you saw just bouncing out of a GL2 mine. Because Clusters released just prior to touching the ground give off more, I'm quite sure.if I can accurately use the GLII, it's more deadly than the GLII, because instead of having 6 (I think it was 6. Correct me if I am wrong) bomblets, it has three (Or four? I'm sorry, I honestly don't remember. =]) bomblets.
-.- Yes, let boost nades also blow up other boost nades and frag nades, and all other projectiles withing a 20 meter radius. Good job!I also suggest boost nades blow away clusters.
The bomblets don't fizzle after a reaching certain distance
Amen.
Uh... Did you actually count the bomblets upon release of the GL2? Or is that what you saw just bouncing out of a GL2 mine. Because Clusters released just prior to touching the ground give off more, I'm quite sure.