I'm probably going to make another video and put it out 2 weeks after the last one (Aug 9th).
[...]
-Some of the intricacies of skiing like when/when not to strafe and carving
If you do this, could you also touch on the basic paradigm shift between T:A jet/skiing and Legions jet/skiing? That is, in T:A (and all the Tribes games for that matter), your jet is primarily an
up jet, which can be modified in any one of four directions. In Legions, the impression I'm getting is that your jet is basically a skiing device, which can be modified with any one of
six directions (up and down included.) Although, if I'm not mistaken, up and down jetting get a lot more power than lateral jetting. Does make for certain optimal skiing behaviors which are non-intuitive for a T:A player? I.e. does holding the ski button and one of the directional buttons in the air have more effect than in T:A? What about feathering?
Air control in Legions also seems to be rather different. Coming from T:A, the best way I can put it is that left/right jetless air control in Legions is equivalent to back+left/right in T:A. I'm not quite sure how forward jetless works in Legions.
Another thing I'd find interesting would be an exploration of how Legion's different physics affect the paths you take. In T:A, routes generally consisted of going ridiculously high, then landing on various hills that acted as ramps to the flag. In Legions, I'm getting the feeling that it's different.
Of course, I'm coming from T:A most recently (although T2 Classic before that), so I might just be misunderstanding things.