You probably have not played any of the Tribes games. I don't see a reason to expect this to be exactly like Tribes but a mix of elements from both Legions and Tribes games. I don't know what you people have against Tribes games especially those who has no idea what Tribes games were about. Testing them today, without knowing what it was like to have huge community with lots of competition going on, is the same as Going out clubbing without drinking at all and then pretend to be drunk like hell.
Atleast if you bash Tribes then provide reasonable points why Legions should not borrow things from Tribes games. Especially when it's about invs, deplyables etc.
i dont have anything against tribes, i know they are brilliant games, and while i have only played tribes one and two for a (very) short while, i really disliked the inventory stations as i found they slowed down the pace a bit. (that and they confused me a bit)
another problem i can see is how friendly this will be to newbloods - i mean, its going to be a lot harder to get people to get used to using inventory stations after they have been so used to the way that something like call of duty uses.
another way to do inventory stations would be if at the beginning of the game everyone started in the chaser class, and they used an inventory station to change what class (or custom class) they spawned in, continuously spawning in that class until you used an inventory station to change it.
this shouldn't greatly impact the pace of the game but still mean there is some strategic advantage to destroying the inventory stations