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I think one of the the biggest failings early on, was not encouraging more player made content like maps, and featuring the top winning ones on the main webpage, or making them easier to install for new players.
License Agreement said:Licensees may not charge end users for playing the Game, advertise on the Website [ed: legionsoverdrive.com], or otherwise monetize the Game or the Software.
This is seriously a thread you made just to be negative about L:O and Project Z. Legions has had a rocky life but I think the team that salvaged it from the wreckage of IA has done a pretty awesome job giving us something to hold onto for a few more years. If it weren't for people like Crash who managed to help get the game out of IA limbo and the initial dev team of Bugs, Mabel, GReaper and just about everyone else who dedicated time to this, it would have been dead back when the IA Arcade shut down. Our team was heavily limited on what we could do for the game but I know that all of the people who were Staff here tried their hardest to make the game the best it could be. I'm sure we made some wrong decisions along the way, but that's just human error. Your dissection and negativity over it is not helping anyone and is seriously just bringing down the morale of everyone who put time into this game. In summation, if all you want to do is pick apart Legions and try to tear down the development team, please either keep it yourself or politely *dance* off out of what's left of this community and go join TW, I'm sure they'd love your negativity and bitterness over anything that's not T1 or T2.Defender - it's hard to take threads like these seriously when you're generally negative over what we've done over the past few years, yet you still linger around complaining about it on a regular basis in various threads.
If you don't think we're going to succeed, that's fine, that's your right to believe that but please for the love of god, keep it to yourself. Not a single person here is asking for what in your inexperienced and uninformed opinion we are doing wrong. We are going to work our asses off to make Z awesome, everyone on the team has been disappointed in the past by games that could have been so awesome, being so bad. Z might not be a success, but nearly everyone except for you is positive about it and trying to give us support. We had 40+ people show up to our event in Seattle and it was pretty unanimous that they thought the game was impressive and had serious potential. All of us at Archetype are dedicating serious time and effort to make a great game. So if you have constructive criticism, feedback or support, we welcome it wholeheartedly but if you're going to sit there, be negative and try to pick us apart, nobody is going to care or listen.I don't know how you can guarantee 'Z' will deliver, when at-least two teams of paid developers, tried to make successful tribes or tribes2, successors and they failed. Project Z, has a much worse chance of succeeding in my book, no real financial backing, no paid developers.
They also have no plans to allow modding, and maybe mapping will be supported, to me that kills it right from the get go.
Its funny how so early in the processes they are talking about ways to maybe charge people for the initial game and then maybe charge extra for more stuff, when most likely it will end up as freeware, or worse.