Freeman
RAYTANG
l2 chaingunthis bad 1st u cant nade jump to get to the base faster after u caped 2nd the flagcarrier has a big disadvange in dueling he cant combo
l2 chaingunthis bad 1st u cant nade jump to get to the base faster after u caped 2nd the flagcarrier has a big disadvange in dueling he cant combo
Meh, now stuff has become more awesome :]. While in the air, maxthrow the flag above you, frag combo the enemy, catch the flag again!this bad 1st u cant nade jump to get to the base faster after u caped 2nd the flagcarrier has a big disadvange in dueling he cant combo
This will help stop rabbits from not passing the flag. So I approve this messagewould it be possible to make a safe spot say when flag carrier returns to a perimeter of the friendly base the nade combos could be switched bck on whilst holding flag?
would it be possible to make a safe spot say when flag carrier returns to a perimeter of the friendly base the nade combos could be switched bck on whilst holding flag?
Yeah that's something that has often bothered me too. I was just thinking though, that is might be an interesting idea to have a sort of flag console where you can lock the flag. It could be somewhere else in the base (in the tunnel on Nivo/Moonshine/Gorge etc. and perhaps in the ammo station area on Core, and so on). That way the potential llama first has to unlock the flag before he can llama it. E-grabs are still then a possibility. He can get his buddy to unlock it too of course, but at least then it's team work and seems more like a strategy. I can envision some fun tactics. If someone overdrives they have enough force to undock the flag and if they are going faster than 88, same thing. Don't laugh at me, thanks. Just putting ideas out there but have no idea how practical they are or how easy/difficult to implement.People will always llama no matter what. Unless you can only grab the flag at 80 mps , but how you would be able to E - Grab right ?
People will always llama no matter what.
but how would you be able to E - Grab right ?
You'd have to get rid of grenades then. I wouldn't have an issue with that, actually..... ..can....can we just get rid of nade jumps all together?..... please?![]()
But you must understand , in games certain elements will have its flaws. Besides the fact that one can nade jump twice the flag carrier is now in a critical state (LO's job to take him out). Also the flag carrier is unable to use nade combos to defend him/herself which is a major disadvantage. Its not the flag carrier fault that the defense is distracted ( Even on an E-grab ?) thats part of the game.
People will always llama no matter what. Unless you can only grab the flag at 80 mps , but how you would be able to E - Grab right ?
Chasing! Now even made easier!
the only reason we have the rocket launcher is for RJs on cap routes...How about we get rid of all weapons and jets. We can also replace all the classes with seymore.