Propkid
Member
Since this 'discussion' was speeding off of the sentinel topic and XtremeSpeed looks like he needs to have his ragefire put out I decided to make a new thread and open a hopefully un-unfriendly discussion. The topic is in the title. Now onto it.
This might have sounded a bit confusing but it's easier to understand when you look at specific game features. Let's look at an MMORPG, say WoW or Guild Wars. These games are mostly progressive and ego-feeders, but they both have a large degree of the 'creative' to them. If you look at specific features of these games you'll see that some things, say character creation and equipment customizability allow for the creative bit. The quest system, alongside with gaining titles and such are responsible for the 'progression', while the stats, levels, epic loot and in-game economics ($$$) account for the gamer penis hardonz, aka ego-feed.
Ego-feeding is becoming pretty dominant in modern popular games (I must work on my terms...). It's really hard to find a modern multiplayer game which doesn't provide its players with some sort of recognition or proof of their superiority to other players. Levels used to be a good example of this when they were present solely in the MMO genre. They involve simple logic which states that 'since I have a higher level than this guy, I'm better than him'. As soon as the 'I'm better/good' gets involved, the player starts to enjoy his time while playing the game, hence plays it more. Ego-feeding is present whenever the player receives any sort of recognition, reward, proof of being better than others or when he simply succeeds at a task. Originally it was present in gaming in the form of proper and fair competition.
Now onto that statement of Xtreme's. Recognition = thinking that you are good = ego-feed. I think everyone can agree with that. I also think that many of the L:O players love the game for the high level of difficulty involved. I think we can also say that one of the major motivations for playing L:O is to feed one's gamer-ego. After all, the harder the game that we manage to be good at, the better we are at gaming (and the better we feel).
This might sound a little bit sad, but it's surely not sad. After all, ego is what underlies all of competition, be it real life (eg. sports) or gaming. Of course there's more to competition that just ego; what I'm saying is that ego is the major motivation.
And playing for recognition is certainly not sad. Just look at all the frag movies/ montages/ skill movies that L:O players are making. Recognition related to those? -Lots. Sad? -Not even a bit.
Why do the threads regarding 'longest/most MA in a game' or 'who are the best/decent players out there?' exist? Now it may sound real bad when someone says that they're all about ego, but ego is what underlies a lot of things people do.
As a cherry on top of the cake, I'll show you what (or more like who) came to be one of my main 'gaming motivations'. I know Fireblasto will like this- one of my main reasons for switching from MMORPGs to FPS and for playing at all is Vo0, a currently retired Quake3A pro-gamer:
I'm such a fangirl...
I've always been telling myself that there are 3 main 'ways' for games to 'be'. By 'be' i mean in what way are they enjoyed/ with what intent are they developed. These 3 ways are: creative (think: sandbox, some RTS), progressive (think: RTS, RPG etc) and ego-feeders (literally anywhere nowadays, read on for details). It's not as if a game is limited to only one of those aspects; each game is enjoyed partially in each of those ways, though some games have a defining aspect to them.Also, if you play this game for recognition, you are absolutely sad.
This might have sounded a bit confusing but it's easier to understand when you look at specific game features. Let's look at an MMORPG, say WoW or Guild Wars. These games are mostly progressive and ego-feeders, but they both have a large degree of the 'creative' to them. If you look at specific features of these games you'll see that some things, say character creation and equipment customizability allow for the creative bit. The quest system, alongside with gaining titles and such are responsible for the 'progression', while the stats, levels, epic loot and in-game economics ($$$) account for the gamer penis hardonz, aka ego-feed.
Ego-feeding is becoming pretty dominant in modern popular games (I must work on my terms...). It's really hard to find a modern multiplayer game which doesn't provide its players with some sort of recognition or proof of their superiority to other players. Levels used to be a good example of this when they were present solely in the MMO genre. They involve simple logic which states that 'since I have a higher level than this guy, I'm better than him'. As soon as the 'I'm better/good' gets involved, the player starts to enjoy his time while playing the game, hence plays it more. Ego-feeding is present whenever the player receives any sort of recognition, reward, proof of being better than others or when he simply succeeds at a task. Originally it was present in gaming in the form of proper and fair competition.
Now onto that statement of Xtreme's. Recognition = thinking that you are good = ego-feed. I think everyone can agree with that. I also think that many of the L:O players love the game for the high level of difficulty involved. I think we can also say that one of the major motivations for playing L:O is to feed one's gamer-ego. After all, the harder the game that we manage to be good at, the better we are at gaming (and the better we feel).
This might sound a little bit sad, but it's surely not sad. After all, ego is what underlies all of competition, be it real life (eg. sports) or gaming. Of course there's more to competition that just ego; what I'm saying is that ego is the major motivation.
And playing for recognition is certainly not sad. Just look at all the frag movies/ montages/ skill movies that L:O players are making. Recognition related to those? -Lots. Sad? -Not even a bit.
Why do the threads regarding 'longest/most MA in a game' or 'who are the best/decent players out there?' exist? Now it may sound real bad when someone says that they're all about ego, but ego is what underlies a lot of things people do.
As a cherry on top of the cake, I'll show you what (or more like who) came to be one of my main 'gaming motivations'. I know Fireblasto will like this- one of my main reasons for switching from MMORPGs to FPS and for playing at all is Vo0, a currently retired Quake3A pro-gamer: