Karnage
Private Tester
I do understand what you are saying and it can be a good strat but you must keep in mind that a good heavy can also chase for at least half a map (even the big ones) if he has the skills. In fact in the initial stages after a grab the heavy is often the first one to be able to get close to the enemy capper. I have used that to my advantage often.You tell me that this is what they should listen?
If you gonna ram into OR standing on the stand while trying to grab the flag then you're doing something terribly wrong. On small maps the speed sent can archive is not very slow really. My point to have 3 LD rather than putting one as HoF is simple since I find 2 chasers to be far more effective on most maps than HoF that will eventually fail against cap train.
True thing is that good chasers are rare and unfortunately I can't get them all on a single team on PUGs to prove this to be the best way to play the game. Has happend few times tho when other team captain didn't have a clue who to pick on first few rounds. Fortunate is that there's been increasement of good chasers lately. More chance to get few of them on the same team!
We could argue strats all night though. My point was that if the heavy becomes a more 'fun' class to play you are going to have every noob using it and this worries me. If they can make sure that it still takes skill to master then I am perfectly happy.