ColoredSpades
Member
This game mode random selects a random player to be the juggernaut; Some one who becomes increasingly hard to kill over time as he gets kills, but ONLY if he gets kills.
Buffs for the Juggernaut:
50 Percent more energy,
(Varied) Percent more health (varies depending on how many players, because the Juggernaut would be ground pounded and MA'd to no avail)
20 Percent more damage,
+5% buff to damage every time he gets a kill(For only 5 seconds, stack-able), ammo refill, and 25% of HP healed as well.
At the same time he grows progressively weaker if he doesn't get a kill;
-2% to damage, HP, and health cap (health cap debuff is perm and cannot be regained) every 20 seconds he doesn't kill until he gets to the normal status(as in he has as much health and damage as a normal person of his class would) Also, to prevent the juggernaut from just rabbiting, every 20 seconds he does not kill, he gets his scored decreased by 10 points
These buffs may seem ridiculous but, you have to think about it from a Juggernaut's shoes;
Ground pounded and MA'd alot (as stated above)
Only grows stronger if he gets a kill.
Grows weaker if he doesn't get a kill.
And finally, last but not least,
"What happens when he dies?"
The person who kills him becomes Juggernaut.
POINTS:
Juggernauts:
5 points for every kill
Players:
10 points for killing the juggernaut.
Buffs for the Juggernaut:
50 Percent more energy,
(Varied) Percent more health (varies depending on how many players, because the Juggernaut would be ground pounded and MA'd to no avail)
20 Percent more damage,
+5% buff to damage every time he gets a kill(For only 5 seconds, stack-able), ammo refill, and 25% of HP healed as well.
At the same time he grows progressively weaker if he doesn't get a kill;
-2% to damage, HP, and health cap (health cap debuff is perm and cannot be regained) every 20 seconds he doesn't kill until he gets to the normal status(as in he has as much health and damage as a normal person of his class would) Also, to prevent the juggernaut from just rabbiting, every 20 seconds he does not kill, he gets his scored decreased by 10 points
These buffs may seem ridiculous but, you have to think about it from a Juggernaut's shoes;
Ground pounded and MA'd alot (as stated above)
Only grows stronger if he gets a kill.
Grows weaker if he doesn't get a kill.
And finally, last but not least,
"What happens when he dies?"
The person who kills him becomes Juggernaut.
POINTS:
Juggernauts:
5 points for every kill
Players:
10 points for killing the juggernaut.