The only thing i noticed lastnight was reactors randomly blowing up without taking any damage from other players, which made all the deployed turrets/sensors lumps of scrap.
Unfortunately I was kinda expecting this on low end machines.Also noticed a lot of lag when looking in the direction of multiple deployables, which made coming in for flag grabs really choppy.
Unfortunately I was kinda expecting this on low end machines.
Also noticed a lot of lag when looking in the direction of multiple deployables, which made coming in for flag grabs really choppy.
Deploy lag at waypoint.
Unfortunately I was kinda expecting this on low end machines.
I think the self-destruct timer on reactors should be removed, or that it should be implemented that reactors can only be damage within a certain distance. Eg- no camping on the walls in Elegiac and spamming rockets at reactors.
Personally I'd like the option to set my own Reactor as 'public' or 'private'. Private meaning only my stuff will connect to it.
Personally I'd like the option to set my own Reactor as 'public' or 'private'. Private meaning only my stuff will connect to it.
QUICK EDIT YOUR POST NOW! BEFORE PEOPLE FIND OUT WHERE OUR REACTOR SPOTS ARE!
After playing today...PLEASE YES. Under Ele base i keep getting trolled by people spamming down deployables up top so my reactor cant keep up....and then noobs sapping my reactor power instead of their own![]()
I think the self-destruct timer on reactors should be removed, or that it should be implemented that reactors can only be damage within a certain distance. Eg- no camping on the walls in Elegiac and spamming rockets at reactors.
Also notice the information on the right of your HUD. It will list any nearby reactors, their power, rate, and if it currently has an XP Multiplier. Reactors can only handle so many items, which increases with each new Reactor you gain access to (there are 4 available Reactors in the game). The power and rate numbers act as a guide as to how many items the reactor can handle, as will the power beams. Once the rate gets near 0, an orange power beam will appear, signifying that it can't handle another item. If you decide to place one anyway you will start to see the power drain, and the reactor will eventually explode. If there's a nearby friendly Reactor the asset will attempt to connect to that instead (if it can handle it). XP Multipliers will kick in after 4 minutes of placing the Reactor, and help give you a little boost in gaining XP. Any item connected to a Reactor that has the XP Multiplier will benefit from the multiplier.
Isn't that ideal?Zenith is another possibility, though there are few spots where your Reactor will be hidden from enemies.
It's unlikely Engineer will make it onto Frosty. It'll mainly be for the bigger maps (Ele, Core, Blade, Fallout, etc). The issue with putting engy on Frost or Nivo is how small they are. You can place 4 or so ammo stations around the flag stand that'll basically act as a wall against cappers. I suppose you could place no-deploy zones, but I still think they're too small for assets. That said, I would like one or two more maps added to public test that support engineer. I can see Fallout working, especially with the base. Zenith is another possibility, though there are few spot where you Reactor will be hidden from enemies.
As an Engineer? No. I'd want my Reactor to be well protected from enemy fire. If someone can spam rockets from a distance and kill my Reactor, it isn't in a good spot. This can be achieved later on with guardian turrets, but starting out it'd be impossible. I've yet to see players place Reactors in better positions on Elegiac, other than Sin (who was/is a PT). They keep placing them out in the middle. Use the bases!Isn't that ideal?
With the map editor going public I'm sure this will eventually happen.In my opinion, you guys are better off creating new maps to include Engineer, rather than trying to make it playable on maps like Nivosis and Frostbyte.