Is there any way I can change the color of hand grenades using gimp then?
I think its under:Popon, where can I locate the hand grenade .png files?
new Material(concMaterial)
{
mapTo = "concGrenadeInner";
emissive[0] = true;
glow[0] = true;
baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";
};
new Material(concLightMaterial)
{
mapTo = "concGrenadeLight";
baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";
emissive[0] = true;
glow[0] = true;
translucent = true;
selfShading[0] = false;
translucentBlendOp = Multiply;
animFlags[0] = $scroll;
scrollDir[0] = "1.0 0.0";
scrollSpeed[0] = 0.4;
};
new Material(fragMaterial)
{
mapTo = "fragGrenadeInner";
emissive[0] = true;
glow[0] = true;
baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";
};
new Material(grenadeLightMaterial2)
{
mapTo = "fragGrenadeLight";
baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";
emissive[0] = true;
glow[0] = true;
translucent = true;
selfShading[0] = false;
translucentBlendOp = Multiply;
animFlags[0] = $scroll;
scrollDir[0] = "1.0 0.0";
scrollSpeed[0] = 0.4;
};
Sorry , I took a look and they use other textures for the colors.
baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";
baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";
That's exactly what Poponfu said. Here, to be exact:Those images don't exist, I would assume however if you created the textures it would use them.
[...] You then have to make 2 new .png's in ' legions/data/shapes/weapons/handGrenades ' called concDif.png , fragDif.png 64x64 should be ok ... these will be your new nade colors. [...]
getting lazy and over looking stuffThat's exactly what Poponfu said. Here, to be exact: