DTS Plugin For Gimp

Audacity

Member
Can anyone link me to a link to download a dts plugin for gimp? Please don't tell me to google, I've already tried. Help would be much appreciated.
 

Fixious

Test Lead
DTS is Torque's file format for 3d Models(players, buildings, etc). Yeah, have fun with that in GIMP.

If you want to edit them you'll likely need to buy the Torque 3D engine.
 

Poponfu

Lead Developer
Is there any way I can change the color of hand grenades using gimp then?

The dts files are 3d models , all you need to do for that is replace the texture for them and set it to read only. They are .png so you wont need dds plugin.
 

Immanent

Member
Popon, where can I locate the hand grenade .png files?
I think its under:
live->data->shapes->weapons->handGrenades

there should be 2 I think, one should say conc (concussion - aka boost) not sure about the other, presumably the frag grenade.
 

Poponfu

Lead Developer
Sorry , I took a look and they use other textures for the colors.

You can replace the contents of:' live\client\materials\handGrenades.cs ' with the code at the bottom. Make sure to set it to read only after you save.
You then have to make 2 new .png's in ' legions/data/shapes/weapons/handGrenades ' called concDif.png , fragDif.png 64x64 should be ok ... these will be your new nade colors.

Code:
new Material(concMaterial)
{
  mapTo = "concGrenadeInner";
  emissive[0] = true;
  glow[0] = true;
  baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";
};

new Material(concLightMaterial)
{
  mapTo = "concGrenadeLight";
  baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";
  emissive[0] = true;
  glow[0] = true;
  translucent = true;
  selfShading[0] = false;
  translucentBlendOp = Multiply;

  animFlags[0] = $scroll;
  scrollDir[0] = "1.0 0.0";
  scrollSpeed[0] = 0.4;
};

new Material(fragMaterial)
{
  mapTo = "fragGrenadeInner";
  emissive[0] = true;
  glow[0] = true;
  baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";
};

new Material(grenadeLightMaterial2)
{
  mapTo = "fragGrenadeLight";
  baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";
  emissive[0] = true;
  glow[0] = true;
  translucent = true;
  selfShading[0] = false;
  translucentBlendOp = Multiply;

  animFlags[0] = $scroll;
  scrollDir[0] = "1.0 0.0";
  scrollSpeed[0] = 0.4;
};
 

PureWhoopAss

Legions Developer
Sorry , I took a look and they use other textures for the colors.

baseTex[0] = "legions/data/shapes/weapons/handGrenades/concDif.png";

baseTex[0] = "legions/data/shapes/weapons/handGrenades/fragDif.png";

Those images don't exist, I would assume however if you created the textures it would use them.
 
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