RockeyRex
Legions Developer
Disclaimer: If you like T:A, play it. Let me flood the forums with my ranting as I really rather do that than play it.
Rulesets... I don't remember having those back in the T2 times.
Nope.
Can't recall a rule defining how many shrikes or snipers you could have (actually mappers defined the first). Nothing of the sort.
And then Bart has the balls to say T2 had balance issues... T2 had tripple the depth on all aspects and still was more balanced than this.
The comparison on L:O and T:A is just stupid though.
L:O is a project that community picked up from the ashes of IA and to be honest was never meant to be developed further but rather just be revived to a standalone game.
T:A is a project originally created to gather money and research the technology to create a Tribes MMOFPS (As I said, ORIGINALLY. Although even that could have been a story made up to cover their "we cba to make something massive".)
The way T:A is made, I don't think Tribes Universe will ever even be mentioned by Hi-Rez again.
Rulesets... I don't remember having those back in the T2 times.
Nope.
Can't recall a rule defining how many shrikes or snipers you could have (actually mappers defined the first). Nothing of the sort.
And then Bart has the balls to say T2 had balance issues... T2 had tripple the depth on all aspects and still was more balanced than this.
The comparison on L:O and T:A is just stupid though.
L:O is a project that community picked up from the ashes of IA and to be honest was never meant to be developed further but rather just be revived to a standalone game.
T:A is a project originally created to gather money and research the technology to create a Tribes MMOFPS (As I said, ORIGINALLY. Although even that could have been a story made up to cover their "we cba to make something massive".)
The way T:A is made, I don't think Tribes Universe will ever even be mentioned by Hi-Rez again.