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A mobile base idea would be fine if there was a strategic advantage to having a mobile base moving to different points on the map. What this brings to mind, as I haven't played Tribes, and perhaps I'm not justified in being on this thread since I only have the one point of view, The leviathan from Unreal Tournament 2004. Thus, if a game like Onslaught or some other game mode where strategy and tactics were more important, then there should be some form of in-game voice chat client like what you find in MMORPGs like WOW and DDO, so that the strategies can be more easily conveyed between the team members. Also, then there could be some other support vehicles to the mobile base. However, CTF would benefit from being vehicle-free. The vehicles would just get in the way. Finally, in defense of Mahidar, I think all he was saying about not thinking with legions was that he could get on a PUB and play to while away an evening after a long day and not have to get stressed over strategy and just cap some flags.
Where the hell did you see bullshit in my post? Everyone knows turrets and deployables are useless. There's no need to explain why. The only reason I said they where ghei was to emphasize this.
the effective longterm strategy thing... still would probably need a different mode of gameplay for that. I don't see CTF needing long term strategies beyond "You distract the guards, and then our cappers will come in, and take the flag and we keep our flag at our base, rinse, repeat."
Where the hell do you see me referring to your post, oh raging one? I didn't even mention you!Where the hell did you see bullshit in my post? [...]
But you're right, there's quite a big amount of that special metaphorical fecal matter to be found in there. Maybe spice it up with some real arguments and facts? I'm pretty sure everyone would be thankful for that. I definitely would.You sure you're not mixing something up here? Even if I would have wanted to grief someone, I would've hardly found the time to do so, as I was quite busy administrating the servers.Gheist was a griefer even when he played so it is expected.![]()
Hm, thinking about it, I might have been griefing the griefers. Aye, mea culpa. 
Are you seriously complaining about having to think?![]()
Assets: good
Deployables: good
Capturable Bases on Epic Maps: good
Moveable Bases: bad
Seymour, I know you may like to be able to move bases, but that will cause serious problems with o-sniping and the like. Capturable ones would be fine as they would be at set positions, but if it moves... I see it kind of as what was done in Star Wars Battlefront where some vehicles acted as spawnpoints, but with the terrains and the fact that Legions is largely arial, I'd say they'd probably have to fly which poses problems with sniping and using them as ways to gain massive amounts of speed simply by jumping off. Also, how do you get on to kill it in the first place? Who flies it?
I'm going through my post to see if I mentioned movable bases, but I'm not noticing it. Movable bases would open up a whole can of worms, I reckon!
If you're referring to that 'mobile base' vehicle I mentioned earlier, it's far more limited than what it sounds like. :-P
I suspect what Seymour was referring to is something like the Jericho mobile base.
They only play an important part of the game if you can't properly defend your base. Now one would argue that in pubs, people indeed are incapable of defending their base efficiently. But mines and turrets would only substitute skill and it would therefore be difficult for players to improve at all. Furthermore, introducing mines and turrets would only further inflame hatred toward pubs as they would not allow for smooth gameplay.
Good enough?
I'm seriously enraged with you for supporting the implementation of such things into a legendary game such as Legions.