Ooh, and a new competitor enters the ring! This should be a rather handy competition to watch, so long as it's kept friendly. =)
A2, you've done a
superlative job. The video's well paced, well populated with a variety of shots, has some solid titles, and is backed up with a great musical selection. An excellent concept, right off the bat.
Of course, since you've delivered something so darned solid, I've got to get all nitpicky. Forgive me! I'm an obnoxious pedant. Here're my twin pennies:
- The first ten seconds are very nearly gold, but I found myself wishing for tighter transitions. There's simply too much time being devoted to the unfocus/refocus effect, and while it's synced well with the music, it feels like the effects should accentuate each of those solid guitar chords (forgive me, I'm not a musician), rather than lay atop them.
- The third-person wraparound shot from 0:25 - 0:31 is a beauty, but on repeated viewings I found it just slightly too long, detracting from the first-person action. Likewise, the first-person flag grab shot that runs immediately afterward is excellent, but again, very slightly on the long side. I'd be curious to see how matching the two against each-other split screen would work -- I'm inclined to think that since both are fairly simple, straightforward shots, they could complement each other, and if the need arise, you could cut to the actual flag grab right before it happens, to accentuate the retrieval. But both shots are great, and could stand on their own regardless.
- Word choice on the titles is a little awkward. "Get ready for some high velocity FPS action" is fine, if a little playful, but it's a full sentence. Then you have "Large number of maps and classes," which is a fragment. Fragments aren't a problem -- this ain't a term paper -- but the inconsistency can be jarring. Go one way or the other:
- "Get ready for some high velocity FPS action," "featuring a large number of maps and classes," (thusly creating a full sentence that's simply broken in two) or
- "High Velocity FPS Action," "a large number of maps and classes"
- Speaking of the "Large number of maps and classes" title, it's a little... basic. It doesn't say very much, and it's a bit misleading to boot, since there AREN'T a large number of maps compared to other FPS titles, and there are only three classes (specialists are getting the boot, if I'm not mistaken, in favor of more diverse weapons). Perhaps a better phrase would be "Class-based aerial combat," or "Featuring all-new weapons and maps" (the latter, of course, being appropriate only AFTER that new content is in-game).
- Is it fair to presume that you plan to add more shots after the "Large number of maps and classes" title, of more maps and environments, once you can actually record content? Because the shots themselves are great, but they're a bit on the long side and there's only two of them. You could fill the same amount of time and stay synced to the music, but give viewers more and keep the pacing nice and tight.
- Finally, those closing shots are just BEGGING to be so much quicker and flashier next to that musical crescendo. You've already shown great MAs and flag tossing earlier in the trailer -- using those final moments to show hyper-quick variety shots, synched with every guitar riff, gives the impression to the viewer that "There's more to be seen than what we could fit into the trailer... come play it and see!"
But, all those things aside, it's really a phenomenal concept. You should be seriously proud, bud.
Oh, and I don't think I've mentioned it anywhere yet... I LOVE "Ready. Set. OVERDRIVE." I'm not sure why, but I do. It's an epic tagline.
- Daph