It's weird how people can come up with the same route. I found the same route as this one, only the start is a little different, but the two last gloves before the grab are totally the same.
It's weird how people can come up with the same route. I found the same route as this one, only the start is a little different, but the two last gloves before the grab are totally the same.
It's weird how people can come up with the same route. I found the same route as this one, only the start is a little different, but the two last gloves before the grab are totally the same.
There are important differences though. The start up is key. The route I take to begin is the fastest way to get to an effective height for landing; in a pickup game, that makes a huge difference. It also is incredibly versatile. You can use 0, 1, or 2 disc jumps. You can abbreviate the route to a simple side route if necessary (such as an e-grab). And last, because momentum is soooo easy to lose in Legions, people who run the same route can have differences of 70km/h.
Forgotten: http://www.youtube.com/watch?v=tk2k7FWssuQ
- I decided to start with Forgotten for a few reasons. First, I've never really bothered to make a route for the map before and figured it would be a good way to learn it. Second, the terrain made it really easy and the whole process took less than 3 hours to figure out all four routes and make the video. Third, I figured it might make a few people decide it's more fun to do routes rather than front cap on this horribly broken map.
I found a beta route for 246Sharp has a great route for alpha right on sleepwalker that he uploaded above. Spart and I also developed another 250ish route from the alpha left side earlier. I think you actually joined the server while we were figuring it out.
The map is seriously imbalanced right now with regard to the speed of routes and how easy it is to defend the flag. The alpha stand is much better guarded by the giant pillars and the hills surrounding the base are much shallower, making fast incoming routes more difficult. The beta flag on the other hand, can be grabbed from basically every angle and on both sides and behind the base there are giant steep hills that allow really fast approaches. It would be nice to see this addressed in some future iteration of the map. Chasing also kind of blows since there arent great starting hills out of the base and the central terrain is relatively flat as well. Otherwise, I like the map and the fog gives it a really nice feel.