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  1. Mabeline

    Less FPS....

    If you are getting BSODs you almost certainly have a driver problem. See what the driver is during the crash, and start trying different versions of it.
  2. Mabeline

    Less FPS....

    Not really. Most games are designed to just spin as hard as they can on visuals. While most applications try to give time to the operating system games just try to render as many frames as possible. Since rendering takes up CPU time, the game will use 100% of whatever core it can schedule tasks...
  3. Mabeline

    Honestly....

    Sorry, we can't ban an (admittedly obnoxious) way of playing the game. It, like osniping, is not intrinsically a form of griefing and can't be banned outright. Rabbiting while the flag is at home is, on the other hand, griefing and a kickable/bannable offense. Doesn't mean it's not to be...
  4. Mabeline

    Caps for weapon types

    That's neat, because the max visible distance is roughly 1300m on most maps, and the max distance for the laser rifle is 1200.
  5. Mabeline

    How did this happen?

    The engine is terribly inefficient and can hardly handle what is on screen now. Also you don't want to fly around that map, the terrain file would have been bigger than the entire install. The terrain technology you see there is incredibly inefficient and impossible to iterate with. The file...
  6. Mabeline

    New Map Themes

    It's already been done.
  7. Mabeline

    New Map Themes

    You are so wrong it's not even funny.
  8. Mabeline

    Why the lagg

    BSODs should really only caused by driver errors. You should really investigate that further because there shouldn't be anything you can do from user-space to cause a BSOD. If you refuse to test the game on a wired connection there is absolutely nothing we can do for you. You absolutely must...
  9. Mabeline

    Overdrive and such

    Everybody's CG overheats at the same rate. Everybody's jets deplete at the same rate. Everybody's overdrive goes the same speed. Everybody's player and projectiles are simulated exactly the same. I have already told you that overdrive has not changed significantly and more than hinted that you...
  10. Mabeline

    Laser Rifle

    It wasn't really overpowered on IA, but we changed it because the netfix made it powerful enough to be a problem. The chaingun was originally 11 (!) damage per projectile (with a faster refire rate) before the patch that took down its RoF and damage.
  11. Mabeline

    Raider class change?

    I counted six heartbeats to get across the middle in outrider. Starting OD in the same place and ending in the same place takes the same number of heartbeats. Quite honestly, this line of inquiry is boring and quite tiresome. I've told you that mathematically we haven't changed anything except...
  12. Mabeline

    Why the lagg

    Unless you can test it on a proper (that is, wired) connection we have to assume the problem is your connection.
  13. Mabeline

    Fixing Performance Issues: An Example

    VS2008 for C++, Torsion for TorqueScript.
  14. Mabeline

    Raider class change?

    That is simply impossible with our tech as is. Ping has exactly 0 effect on the way your player or projectiles are simulated. Players and projectiles act exactly the same regardless of your ping. To suggest that we would ban people for dissenting opinions is ludicrous. While we may not agree...
  15. Mabeline

    Raider class change?

    Not everything takes the same amount of time. It would be very easy to set up servers with the netfix off. Creating stuff isn't nearly as easy as turning off a few variables. I personally don't really see any balance issues with the game aside from CG being slightly underpowered during chasing...
  16. Mabeline

    weapons you would like to see

    The game has been and always will be balanced around CTF. The other gametypes are really just there for variety, weapon balance can't really be significantly changed because of something that isn't CTF.
  17. Mabeline

    What would you like to see next in L:O?

    Possible, but we really don't have the money to just host servers for people. We can only run about 10 servers on an i7, and we don't have the money for more than one. A system like that also doesn't allow players to mod the game, which is a significant draw to private servers. The technology is...
  18. Mabeline

    New Reticles

    Why would you want those?
  19. Mabeline

    Raider class change?

    All due respect, if you think halving the timestep of an euler-integrated simulation doesn't significantly change the feel then you haven't thought about it much. I've played both versions (a lot), and the pre-netfix game is almost unbearably unresponsive compared to the current. I'll see if we...
  20. Mabeline

    What would you like to see next in L:O?

    As we have stated countless times, we don't have the ability to release player hosted servers or the map editor (which is just a player hosted game) for the time being. We really do want to allow player hosting (why wouldn't we) and more modding capabilities, but it's not an option at the moment.
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