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    Big Fat Weapon Update on Public Test

    I don't think 3xs a second is a good idea. I don't know how long the current reload timers are for various weapons, but lets say the rocket is once every 3 seconds, then nades would be once ever 2 seconds. maybe once every 1.5 seconds. just enough so you could take two shots as you come in.
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    Big Fat Weapon Update on Public Test

    i would be fine with the current amount of ammo. with these changes would come more spammability, so keeping that balanced would still need consideration. laying down 3 or 4 nades on a cappers exit route wouldn't diminish the current ammo and doing it for multiple chases with pot shots in...
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    That GL...

    I like the arc of the current iteration, though the projectile should probably move a bit faster for longer range shots. I would be fine with a larger explosion area as well, and a faster reload timer, and more damage. I think grenades should be the go to weapon for chasing while cappers are on...
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    Big Fat Weapon Update on Public Test

    I think it should definitely do more damage than a rocket, probably close to 10% more I would think considering it is less easy to use in many situations. I think the steeper arc and bounciness is a good change, as the strength of the weapon has always and should always be its ability to...
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    Legions: Overdrive Community Video Contest

    pure, you cant release the clips if you want to make a movie later :D
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    Big Fat Weapon Update on Public Test

    Updated with more detailed impressions: http://forums.legionsoverdrive.com/threads/big-fat-weapon-update-on-public-test.2563/#post-47145
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    Big Fat Weapon Update on Public Test

    After some more testing I think the mortars range/power should be increased. It just doesn't seem like you can shoot it far enough which is a real shame for trying to get those long range capper kills. I understand mortar spam would become a bigger issue, but I honestly think it is worth...
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    Big Fat Weapon Update on Public Test

    Edited First Impressions: Mortar -MAing with a mortar shouldn't be possible at super close range. you can MA one shot people at 10m currently. There should be a minimum distance/time before it explodes in my opinion. -The damage, size of the explosion, and the amount it moves players should be...
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    Server List Update

    i l o v e s e y m o u r s o m u c h f i n a l l y
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    Download Script: rrBrowzar

    i thought this had already been asked, but is there a way to increase the size of the server browser window. im sick of having to scroll with the shitty glitchy scroll functionality to see two servers when i have half a screen of empty space below... additionally, is there a way to simply not...
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    Elegiac Update on Public Test

    I feel like the middle of the map is a lot of fun, and the walls are interesting idea, but from the point of view of a capper who likes to let lose a little, the terrain for any kind of interesting routes is pretty much nil. there is only really one approach from every side and front capping is...
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    I think we have a good number of maps now, yes?

    Tribes 1 had hundreds of maps and numerous variations of each dependent on game type. Out of those hundred, maybe 20-25 were actually playable, and only maybe 7 were really fun in 10 v 10 CTF (Raindance, Snowblind, Dangerous Crossing, Stonehenge, Rollercoaster, Hildebrant, Canyon Crusade) Some...
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    250+ Cap Routes

    I typed out a long drawn out response only to have it error out on me...but here is a brief response: Capping is definitely the least ping dependent position when talking about static ping (the number). That said, there are two very important ways that ping does affect capping. First, rocket...
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    250+ Cap Routes

    I have one 250+ route for stygian at the moment. I have a 251 grab frapsed, but I murder the return and barely cap. I will make sure to get a better one though. I have 2 routes on mirage that can be done close to 250, but I havent had much opportunity to refine them or fraps them as there is...
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    250+ Cap Routes

    Zenith is up. Enjoy!
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    Sleepwalker and Elegiac on Public Test

    what happened to the snowblind bases :( i was all excited about backwall capping again
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    250+ Cap Routes

    you should see the refined returns, especially for the beta left route. I may upload that one just because of how neat it is.
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    250+ Cap Routes

    bump:
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    Flag as a sensor

    a ground glow would be nice...
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    Thoughts On Stygian and or Fallout

    capping on stygian is relatively easy if you have one LO or another capper...basically any other offense can hand nade and splash with rockets or nade launcher for a few seconds and clear the stand, or two cappers from opposite sides. you can also toss a hand nade and shoot a rocket to clear for...
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