Lin
Member
The new GL update is proving pretty controversial, so I thought I'd just post up my opinion on where it should go before the next change:
The GL should become a med/long ranged splash based weapon that is less effective at close ranged ground pound/mas but rewards accuracy over distance.
-Make the arc less steep. Increases max range, allowing for longer shots.
-Increase damage. Landing more than a couple shots in a row on a moving target at long range with a ballistic weapon is extraordinarily difficult. IMO, should take no more than two close hits to down a raider.
-Keep the longer minimum range and bounce. Discourages use at close range, leaving the niche of the rocket launcher. Staying out of close/medium range means that it can't just be used as a higher damage, bigger splash rl. Maybe even up the minimum range if it feels op.
-Make it bounce off of players below the minimum detonation range. Means the higher damage and shallow arc don't contribute to crazy ass midair ability.
In effect, the changes here would mean a longer ranged weapon with powerful killing ability that loses effectiveness at close range.
The GL should become a med/long ranged splash based weapon that is less effective at close ranged ground pound/mas but rewards accuracy over distance.
-Make the arc less steep. Increases max range, allowing for longer shots.
-Increase damage. Landing more than a couple shots in a row on a moving target at long range with a ballistic weapon is extraordinarily difficult. IMO, should take no more than two close hits to down a raider.
-Keep the longer minimum range and bounce. Discourages use at close range, leaving the niche of the rocket launcher. Staying out of close/medium range means that it can't just be used as a higher damage, bigger splash rl. Maybe even up the minimum range if it feels op.
-Make it bounce off of players below the minimum detonation range. Means the higher damage and shallow arc don't contribute to crazy ass midair ability.
In effect, the changes here would mean a longer ranged weapon with powerful killing ability that loses effectiveness at close range.