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  1. Jaymyster

    Update the map rotation.

    Truedat
  2. Jaymyster

    Update the map rotation.

    Much needed update with some good changes. Will never be comfortable with 7v7 being a start for zenith though (at least with our current community). If one or two people leave, the game is likely end in shambles imo.
  3. Jaymyster

    Update the map rotation.

    Shoreline, I like you. But why u no have at least 12 player minimum?
  4. Jaymyster

    Auto-Charge for LR

    Most likely. It's not like I ever complained without reason though. I always try my best to explain my rationale behind what I say (that's not to say it's perfect either)
  5. Jaymyster

    Paul Walker...

    The driver who hit him was probably thinking, "I'M GOING TO STOP THESE SEQUELS ONCE AND FOR ALL"
  6. Jaymyster

    Laser Rifle

    You're welcome
  7. Jaymyster

    Auto-Charge for LR

    The time has come Legionnaires... You can now click to shoot. Create a .cs file for this to "mods/autoexec" folder (ChargeMeBaby.cs or whatever) package ChargeMeBaby { function clientCmdSetActiveWeapon( %weapon ) { if((%weapon $= "Rifle") && ($ActiveWeapon !$= "Rifle"))...
  8. Jaymyster

    No advertisement?

    I just want to highlight this as the primary differentiation from other tournaments we've had, which makes it far more relevant in increasing our player-base. Actually, I'm quite sure if there were a legitimate sign up list of committed players to a tournament of a significant enough prize pool...
  9. Jaymyster

    [HELP!]Engineer does not work well![HELP!]

    Well thank goodness you put up two [HELP!] signs
  10. Jaymyster

    Update the map rotation.

    Yeah I completely mixed that up with another new map but your comments on the side routes remain true. As for the suggested rotation, that looks solid. I would personally want to keep zen at 17 though. And also possibly consider adding ottn or styg as .1s or .2s as they are small maps as well.
  11. Jaymyster

    Update the map rotation.

    Thank you very much for making this thread Fixi. I have been thinking about this to be another step that would have to be taken to consider the current situation of our community for sometime now, but you've finally done it. Not only do we need to remove some maps we don't need anymore, but we...
  12. Jaymyster

    Advertisement-focused donating for Project Z

    Thanks for acknowledging bugs. Great to hear you're fully aware of how imperative marketing is to the future of Z and that there is higher hopes for successful advertising with it. :D If it doesn't seem likely for there to be any donating for Z in the future, I'm very curious as to how the...
  13. Jaymyster

    Advertisement-focused donating for Project Z

    Because the next legions we are waiting for is expected to be far more likely to actually becoming a real game than overdrive, I think we need to take a more serious approach towards increasing our player base. We simply cannot expect to continue onto project Z with the same limited community...
  14. Jaymyster

    Legions Xbox edition

    Although it's a bit clear how legions wouldn't work anywhere near as well on a console, I did see a console called Piston at an IT expo today that my job made me go to. Supposedly it's able to play PC games including the vast majority of the ones steam offers. Just thought it'd probably be the...
  15. Jaymyster

    'Super Boost' option for boost core

    You know I'm talking about an extra ability for boost core, not a super boost core right? How can you ask me for any scenarios while Xing out two of them in the same question for no reason? There aren't any specific scenarios needed to reference when a player wants to get to another location...
  16. Jaymyster

    'Super Boost' option for boost core

    I apologize for initially bringing this suggestion up with the topic of chasing attached to it, I know boost nades are very central to chasing and I should have known that bringing up the topic of a super boost option for boost core along with chasing would probably make most people react...
  17. Jaymyster

    'Super Boost' option for boost core

    We need to stop making blanket statements about what things are for because they make us blind to other perspectives. Yes this can definitely be seen as one of the reasons this was added, but like I said before, for many other players boost core is the door opener for other nades to become worth...
  18. Jaymyster

    'Super Boost' option for boost core

    I hesitated even responding to that, because I knew someone would go off topic with it. Boost core+nades may definitely have more of an advantage with changing direction, but others are able to get the job done perfectly fine or better with just nades (not necessarily super boosting) while...
  19. Jaymyster

    'Super Boost' option for boost core

    Why did you choose voice your opinion on my suggestion if it was going to be so emotionally driven? I'm sorry, but I can't help but only take this offensively. Allow me to filter out what is actually feedback on my topic. Extremely opinionated Who does this? Boost nades already give you...
  20. Jaymyster

    'Super Boost' option for boost core

    That's exactly what I'm talking about. I am supporting the buffing of boost-nadeless chasing, but not necessarily to the degree of superiority above boost nades. Boost nades will most likely always remain the supreme way of chasing due to 1. the lack of cool down and 2. the wide range of boost...
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