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)hellooo happymodUntil legions gets unlocked, I'm pretty dang sure you can't have an altimeter. Though I can pretty much guarantee the first mod I'll make when Legions gets unlocked is an altimeter and rangefinder.

That sounds awesome. Especially the range finder. I wonder if I could work out a "Fall damage" measure bar to go with the altimeter, something to tell me how much my health will go down by if I just stopped skiing and fell.
Keep in mind also that this is the prototype. Many more changes to come.
Hopefully, once (and if) Legions gets unlocked, when (and if) Voltz makes an altimeter, I'ma steal that and slap it on there. Basically, what I'm gunning for here is an HuD that tells you everything you need to know. I'd even go for a rear-view utility. This needs depth - a 3D, interactive feel. Voltz said he might make a rangefinder someday. THat would be amazing as a separate key-bound utility.
Keep in mind this prototype is basically the bare bones of the finished product. I need ideas to keep it schnazzy and original, but un-obstructive at the same time. If you've got any ideas or suggestions, feel free to PM me.Volt Cruelerz !=VoltzThanks!Hopefully, once (and if) Legions gets unlocked, when (and if) Voltz makes an altimeter, I'ma steal that and slap it on there. Basically, what I'm gunning for here is an HuD that tells you everything you need to know. I'd even go for a rear-view utility. This needs depth - a 3D, interactive feel. Voltz said he might make a rangefinder someday. THat would be amazing as a separate key-bound utility.
I've been thinking about brighter colors, yeah, but I didn't want them to be too obstructive. I was kinda hoping to make an animated HuD, but that's practically impossibly with Legions.Keep in mind this prototype is basically the bare bones of the finished product. I need ideas to keep it schnazzy and original, but un-obstructive at the same time. If you've got any ideas or suggestions, feel free to PM me.



And sorry about your name. Is Volt alright? =P
Altitude is obtainable client side... I just can't remember where I got it from though... (From terrain that is)



Riiiight... I'm gonna try an .apng.1) Are GIF images even usable?Only problem is that .GIF's don't have a smooth animation.
Sadly, I can't afford Photoshop. if I could, I'd rather have Paintshop CS5. That stuff's rather useful.
You can skin the bg and style of the default scoreboard and class selector through profiles. I did it a little while ago while messing around with the files.Also, upcoming plans!
1. Create class selector and scoreboard a part of the HuD that may be brought up by means of a keystroke.
2. Both the class selector and scoreboard will be made transparent and made to match the overall HuD theme.
Yeah... We've used them... The Fallen Development logo is a gif and I've stuck it in the mod. The animation works just fine.1) Are GIF images even usable?
2) They will have a smooth animation if you make them have a smooth animation. Meaning, the more layers you have, the smoother the animation will end up.
Wow, never realized that.So... Why aren't you just using the standard one?
Yeah... We've used them... The Fallen Development logo is a gif and I've stuck it in the mod. The animation works just fine.
Then you shouldn't say that they have a jumpy animation but rather that you don't want put some effort into making the animation smooth. Also, Photoshop has a better animation interface and setup than Gimp. Gimp is just a bunch of layers while PS changes your layer into a timeline and lets you manipulate the image on the timeline.Mmm, I know that Arch. But I don't have the patience to slowly rotate the image one degree at a time. x_x