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The moon map you are talkin about was "One small step" and i would LOVE to see it coming to Legions: Overdrive(after Core at 3:20)
Just having interactive maps would be interesting. Have a map that's undergoing a meteor shower. You get hit, you lose health. Nothing major, just enough to make you want to look up every now and then.
I'm going to steal the Staff of Armadyl and banish you to some place...idk but I want that power!Merged two similar threads into one; such is the power of Seymour!
I'm going to steal the Staff of Armadyl and banish you to some place...idk but I want that power!![]()
?
Do want.Water elements?
The GDC one skips to 1:18 if don't like watching the whole thing.
Nuclear Wasteland City: good
Perhaps decrease gravity on it by like 5-10% or something.
Water elements?
The GDC one skips to 1:18 if don't like watching the whole thing.
Low gravity in more contemporary FPS games (e.g., Unreal Tournament) means you still run just as fast, but jumping's a little funky. That's not a huge issue, because the core gameplay there is surface-based. Not so for Legions; core gameplay for us is aerial. Gimmicks on maps are one thing; gimmicks that transform fundamental gameplay are something else.
A 5-10% difference wouldn't be enough to change the fundamental aspect of the gameplay, but would be enough to give the map a different vibe to make it feel more spacey.
Oh you have no idea how much that would affect the game. Movement physics in Leejunz are incredibly finicky.A 5-10% difference wouldn't be enough to change the fundamental aspect of the gameplay [...]
Oh you have no idea how much that would affect the game. Movement physics in Leejunz are incredibly finicky.
Ninja'd.